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Added sliding evaluation for pspnet #13

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merged 6 commits into from
Sep 4, 2017

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jmtatsch
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works best for cityscapes, there may remain some tiling bugs for the other two.
Increases the amount of detail in segmentation tremendously.

@jefequien
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Wow! The resolution is really good. Too bad you lose the context for many of the tiles in ADE.

@jmtatsch
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jmtatsch commented Sep 1, 2017

Yeah, even if we increase the overlap the context is not enough in some areas.

ade20k_seg_blended

Maybe with multi-scale evaluation.

@jefequien
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Should I merge this pull request and we can deal with the tiling context issue later?

@jmtatsch
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jmtatsch commented Sep 1, 2017

Yeah, I'm pretty sure this is as good as it gets without multi-scaled evaluation. The coverage of the tiles is not really regular but it's pretty much how the original paper evaluates them and probably trained them too. If someone has a pipeline for validating VOC and ADE20k that would be nice.

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jmtatsch commented Sep 4, 2017

Multi-scale doesn't help much for ADE20K with the default scales. When evaluating at lower scales [0.15, 0.25, 0.5] the results seem to be marginally better as the network has a larger field of view.

ade20k_seg

@jefequien jefequien merged commit e35111b into Vladkryvoruchko:master Sep 4, 2017
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2 participants