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2.7.1 - Including tarball for Unity XR package. Lots of bug fixes. - #889

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keithbradner merged 3 commits into
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Jan 1, 2021
Merged

keithbradner merged 3 commits into
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beta

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@keithbradner

@keithbradner keithbradner commented Jan 1, 2021 •

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Changes for 2.7.1

  • Fixed issue where builds were failing Can't build with v2.7.0b #879

  • Fixed skeleton poser crash bug ui-destroying bug in skeleton poser editor #876

  • Fixed WebGL builds failing Cannot build webgl on multiplatform project #869

  • Unity XR: Fixed issue with other platforms not building with the package installed. Calling SteamVR_ControllerManager multiple times adds multiple instances of left/right #33 Changed VR.VRSettings to XR.XRSettings #71

  • Unity XR: Fixed issue with unity editor crashing on init for some people. Unity 2017 F3 Error on loading camera rig #52

  • Updated sdk header to 1.14.15

  • Moved OpenVR Unity XR package to a tarball included in this project instead of NPM per Unity's new TOS.

  • Removing app key from binding files on build (fixes some scenarios where an indev binding file wouldn't apply to a released app)

  • Retargeted some DLLs to not cause issues on other platforms

  • Fixed an issue with some builds where the settings file wouldn't copy over properly.

  • Removed some resolution dialog recommendations for 2019+

  • Reworked the auto-enable-vr systems to be easier to manage in the future and cause less problems in the present.

  • Added initialPriority to SteamVR_ActivateActionSetOnLoad. Thanks for the pull request @shiena

  • Fixed ControllerButtonHints for URP, Thanks again for the pull request @shiena

  • Added RemoveAllListeners to each action type for easy delegate disposal. Thanks for the pull request @Extrys

  • Unity XR: Fix for laptops not always using the correct video card

  • Unity XR: Fixing IL2CPP issue with builds

  • Unity XR: Enabled user presence detection via the userPresence feature.

  • Unity XR: Temporary fix for Unity XR Settings reverting to defaults when users hit play in the editor and have the window open.

 
Changes for 2.7.0

 * Updated sdk header to 1.14.15

 * Moved OpenVR Unity XR package to a tarball included in this project instead of NPM per Unity's new TOS.

 * Removing app key from binding files on build (fixes some scenarios where an indev binding file wouldn't apply to a released app)

 * Retargeted some DLLs to not cause issues on other platforms

 * Fixed an issue with some builds where the settings file wouldn't copy over properly.

 * Removed some resolution dialog recommendations for 2019+

 * Reworked the auto-enable-vr systems to be easier to manage in the future and cause less problems in the present.

 * Added initialPriority to SteamVR_ActivateActionSetOnLoad. Thanks for the pull request @shiena

 * Fixed ControllerButtonHints for URP, Thanks again for the pull request @shiena

 * Added RemoveAllListeners to each action type for easy delegate disposal. Thanks for the pull request @Extrys

 * Unity XR: Fix for laptops not always using the correct video card

 * Unity XR: Fixing IL2CPP issue with builds

 * Unity XR: Enabled user presence detection via the userPresence feature.

 * Unity XR: Temporary fix for Unity XR Settings reverting to defaults when users hit play in the editor and have the window open.
@Extrys

Extrys commented Jan 5, 2021

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Thanks for the mention I didnt seen it before

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2 participants