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2.7.1 - Including tarball for Unity XR package. Lots of bug fixes. - #889
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Merge branch 'beta'
Changes for 2.7.0 * Updated sdk header to 1.14.15 * Moved OpenVR Unity XR package to a tarball included in this project instead of NPM per Unity's new TOS. * Removing app key from binding files on build (fixes some scenarios where an indev binding file wouldn't apply to a released app) * Retargeted some DLLs to not cause issues on other platforms * Fixed an issue with some builds where the settings file wouldn't copy over properly. * Removed some resolution dialog recommendations for 2019+ * Reworked the auto-enable-vr systems to be easier to manage in the future and cause less problems in the present. * Added initialPriority to SteamVR_ActivateActionSetOnLoad. Thanks for the pull request @shiena * Fixed ControllerButtonHints for URP, Thanks again for the pull request @shiena * Added RemoveAllListeners to each action type for easy delegate disposal. Thanks for the pull request @Extrys * Unity XR: Fix for laptops not always using the correct video card * Unity XR: Fixing IL2CPP issue with builds * Unity XR: Enabled user presence detection via the userPresence feature. * Unity XR: Temporary fix for Unity XR Settings reverting to defaults when users hit play in the editor and have the window open.
This was referenced Jan 1, 2021
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Thanks for the mention I didnt seen it before |
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Changes for 2.7.1
Fixed issue where builds were failing Can't build with v2.7.0b #879
Fixed skeleton poser crash bug ui-destroying bug in skeleton poser editor #876
Fixed WebGL builds failing Cannot build webgl on multiplatform project #869
Unity XR: Fixed issue with other platforms not building with the package installed. Calling SteamVR_ControllerManager multiple times adds multiple instances of left/right #33 Changed VR.VRSettings to XR.XRSettings #71
Unity XR: Fixed issue with unity editor crashing on init for some people. Unity 2017 F3 Error on loading camera rig #52
Updated sdk header to 1.14.15
Moved OpenVR Unity XR package to a tarball included in this project instead of NPM per Unity's new TOS.
Removing app key from binding files on build (fixes some scenarios where an indev binding file wouldn't apply to a released app)
Retargeted some DLLs to not cause issues on other platforms
Fixed an issue with some builds where the settings file wouldn't copy over properly.
Removed some resolution dialog recommendations for 2019+
Reworked the auto-enable-vr systems to be easier to manage in the future and cause less problems in the present.
Added initialPriority to SteamVR_ActivateActionSetOnLoad. Thanks for the pull request @shiena
Fixed ControllerButtonHints for URP, Thanks again for the pull request @shiena
Added RemoveAllListeners to each action type for easy delegate disposal. Thanks for the pull request @Extrys
Unity XR: Fix for laptops not always using the correct video card
Unity XR: Fixing IL2CPP issue with builds
Unity XR: Enabled user presence detection via the userPresence feature.
Unity XR: Temporary fix for Unity XR Settings reverting to defaults when users hit play in the editor and have the window open.