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fix: Controller buttons use material renderQueue instead of shader renderQueue - #811

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shiena wants to merge 1 commit into
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shiena:fix-controller-renderqueue
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shiena wants to merge 1 commit into
ValveSoftware:masterfrom
shiena:fix-controller-renderqueue

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@shiena

@shiena shiena commented Aug 15, 2020

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With URP, since the usingMaterial is Universal Render Pipelin/Unlit, the shader renderQueue will have a wrong rendering order. Therefore, the material renderQueue is used.

after the fix
image

before the fix
image

@shiena

shiena commented Jan 1, 2021

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merged with #889

@shiena shiena closed this Jan 1, 2021
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shiena deleted the fix-controller-renderqueue branch January 5, 2021 17:55
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