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_debugPane.OutputString("Warning: To use the UnityMixedCallstack plugin please set the environment variable UNITY_MIXED_CALLSTACK=1 and relaunch Unity and Visual Studio\n");
<IdentityId="UnityMixedCallstack.mderoy.1bc395e8-c1ea-4a2d-8a37-19e7f0c302b9"Version="2.1"Language="en-US"Publisher="Jb Evain, Michael DeRoy, Jonathan Chambers" />
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<IdentityId="UnityMixedCallstack.mderoy.1bc395e8-c1ea-4a2d-8a37-19e7f0c302b9"Version="2.2"Language="en-US"Publisher="Jb Evain, Michael DeRoy, Jonathan Chambers" />
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<DisplayName>Unity Mixed Callstack</DisplayName>
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<Descriptionxml:space="preserve">Visual Studio native debugger extension to help debug native applications using Mono. Originally developed by Jb Evain, Updated for Unity by Michael DeRoy and Jonathan Chambers</Description>
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