You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Enable mixed call stacks when debuggee loads a mono-2.0* dynamic library into the process. We still only process if a file exists on disk with the same process id. Also, enable mixed call stacks for non-main threads.
_debugPane.OutputString("Warning: To use the UnityMixedCallstack plugin please set the environment variable UNITY_MIXED_CALLSTACK=1 and relaunch Unity and Visual Studio\n");
<IdentityId="UnityMixedCallstack.mderoy.1bc395e8-c1ea-4a2d-8a37-19e7f0c302b9"Version="2.1"Language="en-US"Publisher="Jb Evain, Michael DeRoy, Jonathan Chambers" />
4
+
<IdentityId="UnityMixedCallstack.mderoy.1bc395e8-c1ea-4a2d-8a37-19e7f0c302b9"Version="2.2"Language="en-US"Publisher="Jb Evain, Michael DeRoy, Jonathan Chambers" />
5
5
<DisplayName>Unity Mixed Callstack</DisplayName>
6
6
<Descriptionxml:space="preserve">Visual Studio native debugger extension to help debug native applications using Mono. Originally developed by Jb Evain, Updated for Unity by Michael DeRoy and Jonathan Chambers</Description>
0 commit comments