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Fix: FIx network object spawn/destroy metric tests #962

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Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using MLAPI.Configuration;
using MLAPI.Metrics;
using NUnit.Framework;
using Unity.Multiplayer.NetworkProfiler;
Expand All @@ -20,7 +21,7 @@ public class NetworkObjectMetricsTests
private NetworkObject m_NewNetworkObject;
private const string m_NewNetworkObjectName = "TestNetworkObjectToSpawn";

[UnitySetUp]
[UnitySetUp]
public IEnumerator SetUp()
{
if (!MultiInstanceHelpers.Create(1, out m_Server, out var clients))
Expand All @@ -36,9 +37,17 @@ public IEnumerator SetUp()

m_Server.NetworkConfig.PlayerPrefab = playerPrefab;

var gameObject = new GameObject(m_NewNetworkObjectName);
m_NewNetworkObject = gameObject.AddComponent<NetworkObject>();
m_NewNetworkObject.NetworkManagerOwner = m_Server;
MultiInstanceHelpers.MakeNetworkedObjectTestPrefab(m_NewNetworkObject);
var networkPrefab = new NetworkPrefab {Prefab = gameObject};
m_Server.NetworkConfig.NetworkPrefabs.Add(networkPrefab);

foreach (var client in clients)
{
client.NetworkConfig.PlayerPrefab = playerPrefab;
client.NetworkConfig.NetworkPrefabs.Add(networkPrefab);
}

if (!MultiInstanceHelpers.Start(true, m_Server, clients))
Expand All @@ -47,16 +56,14 @@ public IEnumerator SetUp()
Assert.Fail("Failed to start instances");
}

m_Client = clients.First();

yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.WaitForClientsConnected(clients));
yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.WaitForClientConnectedToServer(m_Server));

m_Client = clients.First();
m_ClientMetrics = m_Client.NetworkMetrics as NetworkMetrics;
m_ServerMetrics = m_Server.NetworkMetrics as NetworkMetrics;

var gameObject = new GameObject(m_NewNetworkObjectName);
m_NewNetworkObject = gameObject.AddComponent<NetworkObject>();
m_NewNetworkObject.NetworkManagerOwner = m_Server;
}

[UnityTearDown]
Expand Down Expand Up @@ -99,8 +106,7 @@ public IEnumerator TrackNetworkObjectSpawnReceivedMetric()
var objectSpawned = objectSpawnedReceivedMetricValues.First();
Assert.AreEqual(m_Server.LocalClientId, objectSpawned.Connection.Id);
Assert.AreEqual(m_NewNetworkObject.NetworkObjectId, objectSpawned.NetworkId.NetworkId);
// Bug: this should not be the name of the network object
// Assert.AreEqual("Player(Clone)", objectSpawned.NetworkId.Name); // What?
Assert.AreEqual($"{m_NewNetworkObjectName}(Clone)", objectSpawned.NetworkId.Name);
}

[UnityTest]
Expand Down Expand Up @@ -142,8 +148,7 @@ public IEnumerator TrackNetworkObjectDestroyReceivedMetric()
var objectDestroyed = objectDestroyedReceivedMetricValues.First();
Assert.AreEqual(m_Server.LocalClientId, objectDestroyed.Connection.Id);
Assert.AreEqual(m_NewNetworkObject.NetworkObjectId, objectDestroyed.NetworkId.NetworkId);
// Bug: Currently the object name is always "Player Clone"
// Assert.AreEqual(m_NewNetworkObjectName, objectDestroyed.NetworkId.Name);
Assert.AreEqual($"{m_NewNetworkObjectName}(Clone)", objectDestroyed.NetworkId.Name);
}

[UnityTest]
Expand Down