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fix: CleanDiffedSceneObjects was not clearing PendingSoftSyncObjects #834
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ec5d255
fix
NoelStephensUnity 31747c5
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NoelStephensUnity fca3b03
Merge branch 'develop' into fix/CleanDiffedSceneObjects
TwoTenPvP b926679
Merge branch 'develop' into fix/CleanDiffedSceneObjects
NoelStephensUnity 520eac2
refactor
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looking at the code above, shouldn't we just iterate over
PendingSoftSyncObjects
, callUnityEngine.Object.Destroy
on them and then doPendingSoftSyncObjects.Clear()
?I think we don't need
networkObjectsToDestroy
at all.I'd suggest something like this (pseudo-code):
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Yeah that should work since it doesn't modify the actual dictionary but just makes the ghost Unity References null. Either approach works, this one being cleaner.
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Just applied your suggested fix @MFatihMAR