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feat: OnAllClientsReady #755
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fa0fef6
Added delegate types and appropriate events in NetworkSceneManager.
pdeschain adf18e3
Added a new internal message that is sent out to all the clients when…
pdeschain d10910b
Added comments and an array of timed out client IDs to the OnAllClien…
pdeschain c802347
Noticed that I was trying to check the list of connected clients on t…
pdeschain ffb06da
Added automated tests for introduced callbacks.
pdeschain 6dfbebb
More work on tests
pdeschain d23e199
More work on tests
pdeschain 16468ef
Merge branch 'develop' of https://github.com/Unity-Technologies/com.u…
pdeschain 9fb4a8c
Merge branch 'develop' into feature/onclientready-mtt588
NoelStephensUnity 531ebdb
Moved scenes used for OnClientReady tests under the Assets/ directory
pdeschain 4f0b4e3
Moved OnAllClientsReady scenes back into package, testing how Yamato …
pdeschain b8280e2
Moved the test scenes back under Assets/ folder, tweaked the code tha…
pdeschain 1e2c31a
More of the same attempts to placate Yamato
pdeschain e3beeb1
#
pdeschain fcd7f42
Due to current limitations in our ability to reference scenes in Asse…
pdeschain 73efb2e
Renamed the message and added events and delegates to be more underst…
pdeschain 007719f
Merge branch 'develop' of https://github.com/Unity-Technologies/com.u…
pdeschain cf3d516
doc tweaks
pdeschain a7f9add
Yamato taming
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5 changes: 5 additions & 0 deletions
5
com.unity.multiplayer.mlapi/Tests/Runtime/NetworkSceneManagerTests.cs
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8 changes: 8 additions & 0 deletions
8
testproject/Assets/ManualTests/NetworkSceneManagerCallbacks.meta
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Nice! Both active and timed out clients!
Very useful!