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perf: performance improvements MTT-4641 #2176 #2204

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Merged
merged 10 commits into from
Sep 23, 2022

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jeffreyrainy
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https://jira.unity3d.com/browse/MTT-4641

  • Merge if else into return
  • Merge .rotation and .position into .SetPositionAndRotation
  • Remove .ToString() call on strings
  • Use TryGetComponent to reduce garbage allocation
  • Merge .Where().Count() calls into .Count() call
  • Remove indirect gameObject call
  • Remove redundant null check
  • Use native .Count instead of LINQ method
  • Use faster string comparison

Changelog

  • Fixed: Improved performance

Testing and Documentation

No functionality changed

smitdylan2001 and others added 4 commits September 1, 2022 14:40
- Merge if else into return
- Merge .rotation and .position into .SetPositionAndRotation
- Remove .ToString() call on strings
- Use TryGetComponent to reduce garbage allocation
- Merge .Where().Count() calls into .Count() call
- Remove indirect gameObject call 
- Remove redundant null check
- Use native .Count instead of LINQ method
- Use faster string comparison
@jeffreyrainy jeffreyrainy marked this pull request as ready for review September 22, 2022 16:39
@jeffreyrainy jeffreyrainy requested review from a team as code owners September 22, 2022 16:39
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@simon-lemay-unity simon-lemay-unity left a comment

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Fine with the change in UnityTransport. Haven't reviewed the rest.

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@0xFA11 0xFA11 left a comment

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all good.

@jeffreyrainy jeffreyrainy enabled auto-merge (squash) September 23, 2022 12:34
@jeffreyrainy jeffreyrainy merged commit c5dff6d into develop Sep 23, 2022
@jeffreyrainy jeffreyrainy deleted the perf/performance-improvements branch September 23, 2022 13:23
jakobbbb pushed a commit to GooseGirlGames/com.unity.netcode.gameobjects that referenced this pull request Feb 22, 2023
…y-Technologies#2204)

* Performance Improvement

- Merge if else into return
- Merge .rotation and .position into .SetPositionAndRotation
- Remove .ToString() call on strings
- Use TryGetComponent to reduce garbage allocation
- Merge .Where().Count() calls into .Count() call
- Remove indirect gameObject call 
- Remove redundant null check
- Use native .Count instead of LINQ method
- Use faster string comparison

* style: adjusting to code standards

Co-authored-by: smitdylan2001 <dylan.smit01@gmail.com>
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4 participants