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perf: performance improvements MTT-4641 #2176 #2204
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- Merge if else into return - Merge .rotation and .position into .SetPositionAndRotation - Remove .ToString() call on strings - Use TryGetComponent to reduce garbage allocation - Merge .Where().Count() calls into .Count() call - Remove indirect gameObject call - Remove redundant null check - Use native .Count instead of LINQ method - Use faster string comparison
…nts' into perf/performance-improvements
simon-lemay-unity
approved these changes
Sep 22, 2022
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Fine with the change in UnityTransport
. Haven't reviewed the rest.
0xFA11
approved these changes
Sep 23, 2022
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all good.
jakobbbb
pushed a commit
to GooseGirlGames/com.unity.netcode.gameobjects
that referenced
this pull request
Feb 22, 2023
…y-Technologies#2204) * Performance Improvement - Merge if else into return - Merge .rotation and .position into .SetPositionAndRotation - Remove .ToString() call on strings - Use TryGetComponent to reduce garbage allocation - Merge .Where().Count() calls into .Count() call - Remove indirect gameObject call - Remove redundant null check - Use native .Count instead of LINQ method - Use faster string comparison * style: adjusting to code standards Co-authored-by: smitdylan2001 <dylan.smit01@gmail.com>
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https://jira.unity3d.com/browse/MTT-4641
Changelog
Testing and Documentation
No functionality changed