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fix: player networkobject not added to client owned object list #1801
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Merged
NoelStephensUnity
merged 35 commits into
develop
from
fix/mtt-1585-player-networkobject-not-in-client-owned-list
Mar 15, 2022
Merged
fix: player networkobject not added to client owned object list #1801
NoelStephensUnity
merged 35 commits into
develop
from
fix/mtt-1585-player-networkobject-not-in-client-owned-list
Mar 15, 2022
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This fixes the issue with a player not being added to the client's owned objects list. This also fixes the issue where dynamically spawned NetworkObjects were not getting added to the client's owned object list. This fix migrates the table into NetworkSpawnManager, removes the OwnedObjects list from NetworkClient (replaces it with a method), and provides automatic assignment and de-assignment of ownership to the NetworkSpawnManager's OwnershipToObjectsTable.
Log message and exception additions. White space removal. Extra-LF removal.
…client-owned-list
…client-owned-list
…client-owned-list
…ist' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into fix/mtt-1585-player-networkobject-not-in-client-owned-list
0xFA11
reviewed
Mar 14, 2022
{ | ||
return PlayerObject.NetworkManager.SpawnManager.GetClientOwnedObjects(ClientId); | ||
} | ||
return null; |
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it might be better to return an empty list instead of null
…ist' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into fix/mtt-1585-player-networkobject-not-in-client-owned-list
fixing some order of operations issues. reverting back to OwnedObjects get.
…client-owned-list
…client-owned-list
…client-owned-list
0xFA11
approved these changes
Mar 15, 2022
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This PR primarily addresses the issue where player NetworkObjects were not being added to the NetworkClients OwnedObjects list. However, it was also discovered that dynamically spawned NetworkObjects were not properly updating the NetworkClients OwnedObjects list as it was only updating this list if the ChangeOwnership or RemoveOwnership messages were sent (but not spawn messages).
This update fixes both issues by creating a NetworkSpawnManager.OwnershipToObjectsTable that is updated for all clients on the server-side and only for the owned objects of the client on the client-side.
MTT-1585
Changelog
com.unity.netcode.gameobjects
Testing and Documentation