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chore: Updating Adapter to using UTP pre.6 and updating Changelog #1309

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14 changes: 12 additions & 2 deletions com.unity.netcode.adapter.utp/CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,17 +1,27 @@
# Changelog
All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

## [Unreleased]
## [1.0.0-pre.1] - 2020-12-20

### Added

- Support for Relay (#887)
- Support for Unity Relay (#887)
- New SetConnectionData function that takes in a NetworkEndpoint

### Changed

- No longer use coroutines when connecting to relay
- Consolidated the Send/Recv queue properties as they always needed to be the same.
- Consolidated the Fragmentation/Queue size as they always needed to be the same.
- Updated Unity Transport package to 1.0.0-pre.6

### Fixed

- Fixed an issue where OnClientDisconnectCallback was not being called (#1243)
- Flush the UnityTransport send queue on shutdown (#1234)
- Exposed a way to set ip and port from code (#1208)
- Possible Editor crash when trying to read a batched packet where the size of the packet was larger than the max packet size.
- Removed the requirement that MaxPacketSize needs to be the same size as the batched/fragmentation buffer size.

## [0.0.1-preview.1] - 2020-12-20
This is the first release of Unity Transport for Netcode for Gameobjects
2 changes: 1 addition & 1 deletion com.unity.netcode.adapter.utp/package.json
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Expand Up @@ -6,6 +6,6 @@
"unity": "2020.3",
"dependencies": {
"com.unity.netcode.gameobjects": "1.0.0-pre.1",
"com.unity.transport": "1.0.0-pre.5"
"com.unity.transport": "1.0.0-pre.6"
}
}