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fix: exposing way to set ip and port for Unity Transport Adapter #1208

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Sep 21, 2021
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9 changes: 9 additions & 0 deletions com.unity.netcode.adapter.utp/Runtime/UnityTransport.cs
Original file line number Diff line number Diff line change
Expand Up @@ -299,6 +299,15 @@ public void SetRelayServerData(string ipv4Address, ushort port, byte[] allocatio
m_RelayServerData.ComputeNewNonce();
}

/// <summary>
/// Sets IP and Port information. This will be ignored if using the Unity Relay and you should call <see cref="SetRelayServerData"/>
/// </summary>
public void SetConnectionData(string ipv4Address, ushort port)
{
m_ServerAddress = ipv4Address;
m_ServerPort = port;
}

private IEnumerator StartRelayServer(SocketTask task)
{
//This comparison is currently slow since RelayServerData does not implement a custom comparison operator that doesn't use
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