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feat: client scene synchronization mode #1171
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NoelStephensUnity
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develop
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refactor/client-scene-synchronization-mode
Sep 13, 2021
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refactor
NoelStephensUnity 3d66f53
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Merge branch 'develop' into refactor/client-scene-synchronization-mode
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tests for Single & Additive to validate this works in both modes and gives us the results we expect on the client-side? 👀
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Well, for single mode it works already otherwise it wouldn't have passed the already existing tests.
I will add some additional passes in the existing tests which use additive ClientSynchronizationMode.
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Added to the scene loading tests. It now runs the tests with client synchronization set to both LoadSceneMode.Additive and LoadSceneMode.Single.