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refactor: calling networkShow(NetworkObject) code in networkshow(List<NetworkObject>) #1028
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refactor: calling networkShow(NetworkObject) code in networkshow(List…
jeffreyrainy 7c55e4e
Merge remote-tracking branch 'origin/develop' into experimental/snaps…
jeffreyrainy 140a9e7
style: whitespace
jeffreyrainy 8494c4d
refactor: also using NetworkHide(NetworkObject) to implement NetworkH…
jeffreyrainy cd219d2
Merge remote-tracking branch 'origin/develop' into experimental/snaps…
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wouldn't this delete and the other below (
nonNullContext.NetworkWriter.WriteUInt64Packed(networkObjects[i].NetworkObjectId);
) break some stuff here? 👀There was a problem hiding this comment.
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ohh.. right.. I had missed this and the subtle
s
inCreateObjects
. I think this highlights the need for a test.Thanks! Will rework.
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I take back my "ohh... right...".
This removes a
WriteUInt64Packed
and also removes a matching number ofWriteSpawnCallForObject
. The whole thing is done in aCreateObjects
context. Removing them all is fine as it forms a consistent block.It its place, we now call a given number of
NetworkShow
. But each will generate a consistent set of bytes. This then works.I've updated the branch and checked the new test
NetworkShowHideTest
, which passes.I've also checked on my not-yet-committed spawn branch. It works there too, with all the traffic going in Snapshot Messages.
Can you please re-check and potentially approve ? (but yeah, the test should have been there in the first place)