Closed
Description
Describe the bug
It is possible to declare an RPC as async
function, which is... weird. The fact that we can also call await
within the RPC itself is also confusing.
To Reproduce
Steps to reproduce the behavior:
- Go to '...'
- Click on '....'
- Scroll down to '....'
- See error
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
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Environment (please complete the following information):
- OS: [e.g. Windows 10]
- Unity Version: [e.g. 2019.1]
- MLAPI Version: [e.g. v6.0.1]
- MLAPI Commit: [e.g. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/commit/c102935df1d7e0928283b48948fe96e5d96dd961]
Additional context
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