Skip to content

[Netcode] Detected the Host is sending itself animation updates! Please report this issue. #2305

Closed
@C-atmaca

Description

@C-atmaca

I don't know if this is important it doesn't seem to break anything for me but it says to report the issue so I should report here I think.

This is the warning I am getting in the console while player animations are being played:

[Netcode] Detected the Host is sending itself animation updates! Please report this issue.
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.Components.NetworkAnimator:SendAnimStateClientRpc (Unity.Netcode.Components.NetworkAnimator/AnimationMessage,Unity.Netcode.ClientRpcParams) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Components/NetworkAnimator.cs:1210)
Unity.Netcode.Components.NetworkAnimator:__rpc_handler_1069363937 (Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle (Unity.Netcode.NetworkContext&,Unity.Netcode.RpcMetadata&,Unity.Netcode.FastBufferReader&,Unity.Netcode.__RpcParams&) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Runtime/Messaging/Messages/RpcMessages.cs:77)
Unity.Netcode.ClientRpcMessage:Handle (Unity.Netcode.NetworkContext&) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Runtime/Messaging/Messages/RpcMessages.cs:154)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc (Unity.Netcode.FastBufferWriter&,uint,Unity.Netcode.ClientRpcParams,Unity.Netcode.RpcDelivery) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Runtime/Core/NetworkBehaviour.cs:230)
Unity.Netcode.Components.NetworkAnimator:SendAnimStateClientRpc (Unity.Netcode.Components.NetworkAnimator/AnimationMessage,Unity.Netcode.ClientRpcParams) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Components/NetworkAnimator.cs:1206)
Unity.Netcode.Components.NetworkAnimator:CheckForAnimatorChanges () (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Components/NetworkAnimator.cs:820)
Unity.Netcode.Components.NetworkAnimatorStateChangeHandler:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Components/NetworkAnimator.cs:76)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkPreUpdate/<>c:b__0_0 () (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Runtime/Core/NetworkUpdateLoop.cs:232)

Metadata

Metadata

Assignees

No one assigned

    Labels

    priority:lowThis issue has low priority and will take some time to be resolvedstat:importedStatus - Issue is tracked internally at Unitytype:bugBug Report

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions