Closed
Description
I just updated from NfG 1.0.0 to 1.0.1 and immediately noticed a drastic drop in quality in interpolation of player position and rotation over the network.
Reproduce Steps
Simply take a basic multiplayer project (or create a new one) and compared how the 2 versions of Netcode for Gameobjects behave during runtime while interpolation is enabled. Run a secnario with 2 or more players, walk and turn in random directions and make sharp turns, it'll should be clearly visible.
Expected Outcome
To behave exactly (or better) than the previous version.
Environment
- OS: Windows 10
- Unity Version: 2021.3.9
- Netcode Version: 1.0.1