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Version 1.0.1 introduces jittering in player position & rotation synchronization #2180

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@EscherHarlock

Description

@EscherHarlock

I just updated from NfG 1.0.0 to 1.0.1 and immediately noticed a drastic drop in quality in interpolation of player position and rotation over the network.

Reproduce Steps

Simply take a basic multiplayer project (or create a new one) and compared how the 2 versions of Netcode for Gameobjects behave during runtime while interpolation is enabled. Run a secnario with 2 or more players, walk and turn in random directions and make sharp turns, it'll should be clearly visible.

Expected Outcome

To behave exactly (or better) than the previous version.

Environment

  • OS: Windows 10
  • Unity Version: 2021.3.9
  • Netcode Version: 1.0.1

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