Closed
Description
Description
During increase connection client per sec then "InvalidOperationException: Collection was modified;" occured more information on log file
Reproduce Steps
Step1.
- clients connect to server (increase 1 client per sec ~ max 100)
- clients play automative move, jump, other actions duration (20sec)
- clients shutdown end of duration
Step2.
- clients connect to server (increase 1 client per sec ~ max 100) : server is not ready
- server start
- crash before almost 5 clients connected
Actual Outcome
A clear and concise description of what happened and broke.
Expected Outcome
A clear and concise description of what you expected to happen.
Screenshots
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Environment
- OS: Ubuntu 20.04 LTS (WSL)
- Unity Version: Unity 2021.3.7f1
- Netcode Version: 1.0.1
- Netcode Commit:
Additional Context
Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.
server-20220830174400.log