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Transmission problems of networktransform #2093

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@xyxwangkai

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@xyxwangkai

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If NetworkTransform only modifies some attributes (for example, only the x of Pos is modified this time), m_Bitset is not reset after the message is sent, resulting in the sent attributes being sent forever

here would be a hypothetical example:

  • We only modify position.x and position.z, but during debugging, we found that in the NetworkTransform.NetworkSerialize method, the value of NetworkTransformState is 942 (except HasRotAngleX and HasRotAngleZ are false) and the rest of the parameters are true, which is incorrect?

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    priority:highThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at Unitytype:bugBug Report

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