Closed
Description
As mentioned in this thread FixedString*Bytes types can no longer be used directly as network variables. I see in the pre8 release notes the handling of structs has changed, it mentions RPC's but it seems to relate to network variables as well.
With that in mind, what's the best way to have network variables containing string types, something like this?
NetworkVariable<ForceNetworkSerializeByMemcpy<FixedString64Bytes>> playerName = new NetworkVariable<ForceNetworkSerializeByMemcpy<FixedString64Bytes>>();