Closed
Description
To Reproduce
- subscribe to OnClientDisconnectCallback
- Start a server and a client
- Connect client
- Disconnect Client by stopping the client in the NetworkManager inspector (the stopping should not happen from server)
- OnClientDisconnectCallback is only invoked on Server
Actual outcome
OnClientDisconnectCallback is only invoked on the Server and not on the client that has disconnected
Expected outcome
OnClientDisconnectCallback should be invoked on the client that disconnects
Environment (please complete the following information):
OS: Windows 10
Unity Version: 2021.2.4f1
Netcode Version: 1.0.0-pre.4