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Animations do not Sync when using Client Network Transform from Samples #1348

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@FSKiller

Description

@FSKiller

Describe the bug
When installing and using the Sample Client Network Transform the Network animator will stop syncing the animator values and the remote Animations from Player B will not play in Player A's screen.

To Reproduce
Steps to reproduce the behavior:

  1. Install Netcode for Gameobjects
  2. Install Sample Client Network Transform
  3. Have an Animator with Animations
  4. In the "Player" add the components: NetworkObject, ClientNetWork Transform and Network Animator
  5. Launch a Client and Host/Server
  6. Watch the Animator Component from the remote object not syncing the Variables nor the Animations.

Actual outcome
Remote Animations do not play in local clients and Vice-Versa.

Expected outcome
The Animations should play in local clients and remote clients and the animatiors should be synced.

Environment (please complete the following information):

  • OS: Windows 10
  • Unity Version: 2021.1.25f1
  • Netcode Version: 1.0.0

Additional info
-This issue was not present in MLAPI 0.1.0

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priority:highThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at Unitytype:bugBug Report

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