Closed
Description
Describe the bug
When installing and using the Sample Client Network Transform the Network animator will stop syncing the animator values and the remote Animations from Player B will not play in Player A's screen.
To Reproduce
Steps to reproduce the behavior:
- Install Netcode for Gameobjects
- Install Sample Client Network Transform
- Have an Animator with Animations
- In the "Player" add the components: NetworkObject, ClientNetWork Transform and Network Animator
- Launch a Client and Host/Server
- Watch the Animator Component from the remote object not syncing the Variables nor the Animations.
Actual outcome
Remote Animations do not play in local clients and Vice-Versa.
Expected outcome
The Animations should play in local clients and remote clients and the animatiors should be synced.
Environment (please complete the following information):
- OS: Windows 10
- Unity Version: 2021.1.25f1
- Netcode Version: 1.0.0
Additional info
-This issue was not present in MLAPI 0.1.0