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NetworkedAnimator may cause excessive allocations #13

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@angusmf

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@angusmf

Apologies for pointing this out before I've tested it, but noticed that, just like in the vanilla HLAPI, the for loops when reading and writing parameters repeatedly call the m_Animator.parameters property. This causes huge allocation spikes there. I created PR 12 for this. https://github.com/TwoTenPvP/MLAPI/pull/12

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