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Copy file name to clipboardExpand all lines: com.unity.multiplayer.mlapi/Runtime/Transports/NetworkTransport.cs
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@@ -41,19 +41,6 @@ public abstract class NetworkTransport : MonoBehaviour
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/// </summary>
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publicabstractulongServerClientId{get;}
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/// <summary>
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/// Gets or sets the IP address the client uses to connect to the server.
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/// For transports which don't use an IP address to connect this property is used to pass a transport specific connection identifier such as a room name.
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/// </summary>
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publicabstractstringNetworkAddress{get;set;}
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/// <summary>
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/// Gets or sets the port this transport should use for networking.
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/// In server/host mode this is the port on which the server is exposed.
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/// In client mode this is the port
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/// </summary>
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publicabstractushortNetworkPort{get;set;}
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/// <summary>
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/// Gets a value indicating whether this <see cref="T:MLAPI.Transports.Transport"/> is supported in the current runtime context.
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