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using UnityEngine ;
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using UnityEditorInternal ;
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using MLAPI ;
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+ using MLAPI . Configuration ;
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using MLAPI . Transports ;
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[ CustomEditor ( typeof ( NetworkManager ) , true ) ]
@@ -90,35 +91,35 @@ private void Init()
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m_NetworkManager = ( NetworkManager ) target ;
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// Base properties
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- m_DontDestroyOnLoadProperty = serializedObject . FindProperty ( " DontDestroy" ) ;
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- m_RunInBackgroundProperty = serializedObject . FindProperty ( " RunInBackground" ) ;
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- m_LogLevelProperty = serializedObject . FindProperty ( " LogLevel" ) ;
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- m_NetworkConfigProperty = serializedObject . FindProperty ( " NetworkConfig" ) ;
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+ m_DontDestroyOnLoadProperty = serializedObject . FindProperty ( nameof ( NetworkManager . DontDestroy ) ) ;
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+ m_RunInBackgroundProperty = serializedObject . FindProperty ( nameof ( NetworkManager . RunInBackground ) ) ;
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+ m_LogLevelProperty = serializedObject . FindProperty ( nameof ( NetworkManager . LogLevel ) ) ;
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+ m_NetworkConfigProperty = serializedObject . FindProperty ( nameof ( NetworkManager . NetworkConfig ) ) ;
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// NetworkConfig properties
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- m_ProtocolVersionProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ProtocolVersion" ) ;
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- m_AllowRuntimeSceneChangesProperty = m_NetworkConfigProperty . FindPropertyRelative ( " AllowRuntimeSceneChanges" ) ;
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- m_NetworkTransportProperty = m_NetworkConfigProperty . FindPropertyRelative ( " NetworkTransport" ) ;
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- m_ReceiveTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ReceiveTickrate" ) ;
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- m_MaxReceiveEventsPerTickRateProperty = m_NetworkConfigProperty . FindPropertyRelative ( " MaxReceiveEventsPerTickRate" ) ;
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- m_EventTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EventTickrate" ) ;
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- m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ClientConnectionBufferTimeout" ) ;
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- m_ConnectionApprovalProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ConnectionApproval" ) ;
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- m_SecondsHistoryProperty = m_NetworkConfigProperty . FindPropertyRelative ( " SecondsHistory" ) ;
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- m_EnableTimeResyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableTimeResync" ) ;
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- m_TimeResyncIntervalProperty = m_NetworkConfigProperty . FindPropertyRelative ( " TimeResyncInterval" ) ;
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- m_EnableNetworkVariableProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableNetworkVariable" ) ;
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- m_EnsureNetworkVariableLengthSafetyProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnsureNetworkVariableLengthSafety" ) ;
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- m_CreatePlayerPrefabProperty = m_NetworkConfigProperty . FindPropertyRelative ( " CreatePlayerPrefab" ) ;
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- m_ForceSamePrefabsProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ForceSamePrefabs" ) ;
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- m_UsePrefabSyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( " UsePrefabSync" ) ;
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- m_EnableSceneManagementProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableSceneManagement" ) ;
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- m_RecycleNetworkIdsProperty = m_NetworkConfigProperty . FindPropertyRelative ( " RecycleNetworkIds" ) ;
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- m_NetworkIdRecycleDelayProperty = m_NetworkConfigProperty . FindPropertyRelative ( " NetworkIdRecycleDelay" ) ;
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- m_RpcHashSizeProperty = m_NetworkConfigProperty . FindPropertyRelative ( " RpcHashSize" ) ;
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- m_LoadSceneTimeOutProperty = m_NetworkConfigProperty . FindPropertyRelative ( " LoadSceneTimeOut" ) ;
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- m_EnableMessageBufferingProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableMessageBuffering" ) ;
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- m_MessageBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( " MessageBufferTimeout" ) ;
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+ m_ProtocolVersionProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ProtocolVersion ) ) ;
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+ m_AllowRuntimeSceneChangesProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . AllowRuntimeSceneChanges ) ) ;
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+ m_NetworkTransportProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . NetworkTransport ) ) ;
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+ m_ReceiveTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ReceiveTickrate ) ) ;
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+ m_MaxReceiveEventsPerTickRateProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . MaxReceiveEventsPerTickRate ) ) ;
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+ m_EventTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EventTickrate ) ) ;
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+ m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ClientConnectionBufferTimeout ) ) ;
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+ m_ConnectionApprovalProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ConnectionApproval ) ) ;
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+ m_SecondsHistoryProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . SecondsHistory ) ) ;
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+ m_EnableTimeResyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableTimeResync ) ) ;
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+ m_TimeResyncIntervalProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . TimeResyncInterval ) ) ;
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+ m_EnableNetworkVariableProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableNetworkVariable ) ) ;
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+ m_EnsureNetworkVariableLengthSafetyProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnsureNetworkVariableLengthSafety ) ) ;
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+ m_CreatePlayerPrefabProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . CreatePlayerPrefab ) ) ;
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+ m_ForceSamePrefabsProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ForceSamePrefabs ) ) ;
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+ m_UsePrefabSyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . UsePrefabSync ) ) ;
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+ m_EnableSceneManagementProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableSceneManagement ) ) ;
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+ m_RecycleNetworkIdsProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . RecycleNetworkIds ) ) ;
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+ m_NetworkIdRecycleDelayProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . NetworkIdRecycleDelay ) ) ;
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+ m_RpcHashSizeProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . RpcHashSize ) ) ;
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+ m_LoadSceneTimeOutProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . LoadSceneTimeOut ) ) ;
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+ m_EnableMessageBufferingProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableMessageBuffering ) ) ;
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+ m_MessageBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . MessageBufferTimeout ) ) ;
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ReloadTransports ( ) ;
@@ -127,40 +128,40 @@ private void Init()
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private void CheckNullProperties ( )
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{
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// Base properties
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- m_DontDestroyOnLoadProperty = serializedObject . FindProperty ( " DontDestroy" ) ;
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- m_RunInBackgroundProperty = serializedObject . FindProperty ( " RunInBackground" ) ;
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- m_LogLevelProperty = serializedObject . FindProperty ( " LogLevel" ) ;
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- m_NetworkConfigProperty = serializedObject . FindProperty ( " NetworkConfig" ) ;
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+ m_DontDestroyOnLoadProperty = serializedObject . FindProperty ( nameof ( NetworkManager . DontDestroy ) ) ;
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+ m_RunInBackgroundProperty = serializedObject . FindProperty ( nameof ( NetworkManager . RunInBackground ) ) ;
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+ m_LogLevelProperty = serializedObject . FindProperty ( nameof ( NetworkManager . LogLevel ) ) ;
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+ m_NetworkConfigProperty = serializedObject . FindProperty ( nameof ( NetworkManager . NetworkConfig ) ) ;
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// NetworkConfig properties
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- m_ProtocolVersionProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ProtocolVersion" ) ;
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- m_AllowRuntimeSceneChangesProperty = m_NetworkConfigProperty . FindPropertyRelative ( " AllowRuntimeSceneChanges" ) ;
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- m_NetworkTransportProperty = m_NetworkConfigProperty . FindPropertyRelative ( " NetworkTransport" ) ;
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- m_ReceiveTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ReceiveTickrate" ) ;
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- m_MaxReceiveEventsPerTickRateProperty = m_NetworkConfigProperty . FindPropertyRelative ( " MaxReceiveEventsPerTickRate" ) ;
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- m_EventTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EventTickrate" ) ;
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- m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ClientConnectionBufferTimeout" ) ;
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- m_ConnectionApprovalProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ConnectionApproval" ) ;
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- m_SecondsHistoryProperty = m_NetworkConfigProperty . FindPropertyRelative ( " SecondsHistory" ) ;
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- m_EnableTimeResyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableTimeResync" ) ;
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- m_TimeResyncIntervalProperty = m_NetworkConfigProperty . FindPropertyRelative ( " TimeResyncInterval" ) ;
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- m_EnableNetworkVariableProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableNetworkVariable" ) ;
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- m_EnsureNetworkVariableLengthSafetyProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnsureNetworkVariableLengthSafety" ) ;
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- m_CreatePlayerPrefabProperty = m_NetworkConfigProperty . FindPropertyRelative ( " CreatePlayerPrefab" ) ;
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- m_ForceSamePrefabsProperty = m_NetworkConfigProperty . FindPropertyRelative ( " ForceSamePrefabs" ) ;
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- m_UsePrefabSyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( " UsePrefabSync" ) ;
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- m_EnableSceneManagementProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableSceneManagement" ) ;
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- m_RecycleNetworkIdsProperty = m_NetworkConfigProperty . FindPropertyRelative ( " RecycleNetworkIds" ) ;
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- m_NetworkIdRecycleDelayProperty = m_NetworkConfigProperty . FindPropertyRelative ( " NetworkIdRecycleDelay" ) ;
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- m_RpcHashSizeProperty = m_NetworkConfigProperty . FindPropertyRelative ( " RpcHashSize" ) ;
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- m_LoadSceneTimeOutProperty = m_NetworkConfigProperty . FindPropertyRelative ( " LoadSceneTimeOut" ) ;
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- m_EnableMessageBufferingProperty = m_NetworkConfigProperty . FindPropertyRelative ( " EnableMessageBuffering" ) ;
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- m_MessageBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( " MessageBufferTimeout" ) ;
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+ m_ProtocolVersionProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ProtocolVersion ) ) ;
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+ m_AllowRuntimeSceneChangesProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . AllowRuntimeSceneChanges ) ) ;
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+ m_NetworkTransportProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . NetworkTransport ) ) ;
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+ m_ReceiveTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ReceiveTickrate ) ) ;
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+ m_MaxReceiveEventsPerTickRateProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . MaxReceiveEventsPerTickRate ) ) ;
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+ m_EventTickrateProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EventTickrate ) ) ;
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+ m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ClientConnectionBufferTimeout ) ) ;
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+ m_ConnectionApprovalProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ConnectionApproval ) ) ;
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+ m_SecondsHistoryProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . SecondsHistory ) ) ;
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+ m_EnableTimeResyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableTimeResync ) ) ;
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+ m_TimeResyncIntervalProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . TimeResyncInterval ) ) ;
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+ m_EnableNetworkVariableProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableNetworkVariable ) ) ;
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+ m_EnsureNetworkVariableLengthSafetyProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnsureNetworkVariableLengthSafety ) ) ;
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+ m_CreatePlayerPrefabProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . CreatePlayerPrefab ) ) ;
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+ m_ForceSamePrefabsProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . ForceSamePrefabs ) ) ;
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+ m_UsePrefabSyncProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . UsePrefabSync ) ) ;
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+ m_EnableSceneManagementProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableSceneManagement ) ) ;
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+ m_RecycleNetworkIdsProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . RecycleNetworkIds ) ) ;
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+ m_NetworkIdRecycleDelayProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . NetworkIdRecycleDelay ) ) ;
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+ m_RpcHashSizeProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . RpcHashSize ) ) ;
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+ m_LoadSceneTimeOutProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . LoadSceneTimeOut ) ) ;
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+ m_EnableMessageBufferingProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . EnableMessageBuffering ) ) ;
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+ m_MessageBufferTimeoutProperty = m_NetworkConfigProperty . FindPropertyRelative ( nameof ( NetworkConfig . MessageBufferTimeout ) ) ;
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}
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private void OnEnable ( )
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{
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- m_NetworkPrefabsList = new ReorderableList ( serializedObject , serializedObject . FindProperty ( " NetworkConfig" ) . FindPropertyRelative ( " NetworkPrefabs" ) , true , true , true , true ) ;
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+ m_NetworkPrefabsList = new ReorderableList ( serializedObject , serializedObject . FindProperty ( nameof ( NetworkManager . NetworkConfig ) ) . FindPropertyRelative ( nameof ( NetworkConfig . NetworkPrefabs ) ) , true , true , true , true ) ;
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m_NetworkPrefabsList . drawElementCallback = ( Rect rect , int index , bool isActive , bool isFocused ) =>
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{
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var element = m_NetworkPrefabsList . serializedProperty . GetArrayElementAtIndex ( index ) ;
@@ -171,7 +172,7 @@ private void OnEnable()
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EditorGUI . LabelField ( new Rect ( rect . x , rect . y , firstLabelWidth , EditorGUIUtility . singleLineHeight ) , "Prefab" ) ;
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EditorGUI . PropertyField ( new Rect ( rect . x + firstLabelWidth , rect . y , rect . width - firstLabelWidth - secondLabelWidth - secondFieldWidth - reduceFirstWidth ,
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- EditorGUIUtility . singleLineHeight ) , element . FindPropertyRelative ( " Prefab" ) , GUIContent . none ) ;
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+ EditorGUIUtility . singleLineHeight ) , element . FindPropertyRelative ( nameof ( NetworkPrefab . Prefab ) ) , GUIContent . none ) ;
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EditorGUI . LabelField ( new Rect ( rect . width - secondLabelWidth - secondFieldWidth , rect . y , secondLabelWidth , EditorGUIUtility . singleLineHeight ) , "Default Player Prefab" ) ;
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@@ -189,14 +190,14 @@ private void OnEnable()
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using ( new EditorGUI . DisabledScope ( playerPrefabIndex != - 1 && playerPrefabIndex != index ) )
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{
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EditorGUI . PropertyField ( new Rect ( rect . width - secondFieldWidth , rect . y , secondFieldWidth ,
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- EditorGUIUtility . singleLineHeight ) , element . FindPropertyRelative ( " PlayerPrefab" ) , GUIContent . none ) ;
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+ EditorGUIUtility . singleLineHeight ) , element . FindPropertyRelative ( nameof ( NetworkPrefab . PlayerPrefab ) ) , GUIContent . none ) ;
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}
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} ;
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m_NetworkPrefabsList . drawHeaderCallback = ( Rect rect ) => { EditorGUI . LabelField ( rect , "NetworkPrefabs" ) ; } ;
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- m_RegisteredScenesList = new ReorderableList ( serializedObject , serializedObject . FindProperty ( " NetworkConfig" ) . FindPropertyRelative ( " RegisteredScenes" ) , true , true , true , true ) ;
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+ m_RegisteredScenesList = new ReorderableList ( serializedObject , serializedObject . FindProperty ( nameof ( NetworkManager . NetworkConfig ) ) . FindPropertyRelative ( nameof ( NetworkConfig . RegisteredScenes ) ) , true , true , true , true ) ;
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m_RegisteredScenesList . drawElementCallback = ( Rect rect , int index , bool isActive , bool isFocused ) =>
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{
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var element = m_RegisteredScenesList . serializedProperty . GetArrayElementAtIndex ( index ) ;
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