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fix: RPC ILPP generating invalid IL code when using this instead of this ref for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393)
* fix: RPC ILPP generating invalid IL code when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method.
Also updated the test so both `this` and `this ref` are exercised - the documentation says to use `this`, but `this ref` was what worked... so for backward compatibility both have to be supported.
* Changelog
* standards fix
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -13,6 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354)
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- Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393)
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- Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379)
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