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| 1 | +using System; |
| 2 | +using System.Collections; |
| 3 | +using UnityEngine; |
| 4 | +using UnityEngine.TestTools; |
| 5 | + |
| 6 | +namespace Unity.Netcode.RuntimeTests |
| 7 | +{ |
| 8 | + public class RpcOwnershipTest : NetworkBehaviour |
| 9 | + { |
| 10 | + |
| 11 | + } |
| 12 | + |
| 13 | + public class RpcOwnershipObject : NetworkBehaviour |
| 14 | + { |
| 15 | + public int RequireOwnershipCount = 0; |
| 16 | + public int DoesntRequireOwnershipCount = 0; |
| 17 | + |
| 18 | + [ServerRpc(RequireOwnership = true)] |
| 19 | + public void RequireOwnershipServerRpc() |
| 20 | + { |
| 21 | + RequireOwnershipCount++; |
| 22 | + } |
| 23 | + |
| 24 | + [ServerRpc(RequireOwnership = false)] |
| 25 | + public void DoesntRequireOwnershipServerRpc() |
| 26 | + { |
| 27 | + DoesntRequireOwnershipCount++; |
| 28 | + } |
| 29 | + } |
| 30 | + |
| 31 | + public class RpcOwnershipTests : BaseMultiInstanceTest |
| 32 | + { |
| 33 | + protected override int NbClients => 2; |
| 34 | + |
| 35 | + private GameObject m_PrefabToSpawn; |
| 36 | + |
| 37 | + private int m_ExpectedRequireOwnershipCount = 0; |
| 38 | + private int m_ExpectedDoesntRequireOwnershipCount = 0; |
| 39 | + |
| 40 | + |
| 41 | + [UnitySetUp] |
| 42 | + public override IEnumerator Setup() |
| 43 | + { |
| 44 | + yield return StartSomeClientsAndServerWithPlayers(useHost: true, nbClients: NbClients, |
| 45 | + updatePlayerPrefab: playerPrefab => |
| 46 | + { |
| 47 | + var networkTransform = playerPrefab.AddComponent<RpcOwnershipTest>(); |
| 48 | + m_PrefabToSpawn = PreparePrefab(typeof(RpcOwnershipObject)); |
| 49 | + }); |
| 50 | + } |
| 51 | + |
| 52 | + public GameObject PreparePrefab(Type type) |
| 53 | + { |
| 54 | + var prefabToSpawn = new GameObject(); |
| 55 | + prefabToSpawn.AddComponent(type); |
| 56 | + var networkObjectPrefab = prefabToSpawn.AddComponent<NetworkObject>(); |
| 57 | + MultiInstanceHelpers.MakeNetworkObjectTestPrefab(networkObjectPrefab); |
| 58 | + m_ServerNetworkManager.NetworkConfig.NetworkPrefabs.Add(new NetworkPrefab() { Prefab = prefabToSpawn }); |
| 59 | + foreach (var clientNetworkManager in m_ClientNetworkManagers) |
| 60 | + { |
| 61 | + clientNetworkManager.NetworkConfig.NetworkPrefabs.Add(new NetworkPrefab() { Prefab = prefabToSpawn }); |
| 62 | + } |
| 63 | + return prefabToSpawn; |
| 64 | + } |
| 65 | + |
| 66 | + [UnityTest] |
| 67 | + public IEnumerator RpcOwnershipTest() |
| 68 | + { |
| 69 | + yield return RunTests(false); |
| 70 | + yield return RunTests(true); |
| 71 | + } |
| 72 | + |
| 73 | + private IEnumerator RunTests(bool serverOwned) |
| 74 | + { |
| 75 | + m_ExpectedRequireOwnershipCount = 0; |
| 76 | + m_ExpectedDoesntRequireOwnershipCount = 0; |
| 77 | + |
| 78 | + var spawnedObject = UnityEngine.Object.Instantiate(m_PrefabToSpawn); |
| 79 | + var netSpawnedObject = spawnedObject.GetComponent<NetworkObject>(); |
| 80 | + netSpawnedObject.NetworkManagerOwner = m_ServerNetworkManager; |
| 81 | + |
| 82 | + if (serverOwned) |
| 83 | + { |
| 84 | + netSpawnedObject.Spawn(); |
| 85 | + } |
| 86 | + else |
| 87 | + { |
| 88 | + netSpawnedObject.SpawnWithOwnership(m_ClientNetworkManagers[1].LocalClientId); |
| 89 | + } |
| 90 | + |
| 91 | + // send RPCs from server |
| 92 | + if (!serverOwned) |
| 93 | + { |
| 94 | + LogAssert.Expect(LogType.Error, "Only the owner can invoke a ServerRpc that requires ownership!"); |
| 95 | + } |
| 96 | + else |
| 97 | + { |
| 98 | + m_ExpectedRequireOwnershipCount++; |
| 99 | + } |
| 100 | + |
| 101 | + m_ExpectedDoesntRequireOwnershipCount++; |
| 102 | + spawnedObject.GetComponent<RpcOwnershipObject>().RequireOwnershipServerRpc(); |
| 103 | + spawnedObject.GetComponent<RpcOwnershipObject>().DoesntRequireOwnershipServerRpc(); |
| 104 | + |
| 105 | + // get the matching object on the client side |
| 106 | + var serverClientPlayerResult = new MultiInstanceHelpers.CoroutineResultWrapper<NetworkObject>(); |
| 107 | + yield return MultiInstanceHelpers.Run( |
| 108 | + MultiInstanceHelpers.GetNetworkObjectByRepresentation( |
| 109 | + x => x.NetworkObjectId == netSpawnedObject.NetworkObjectId, |
| 110 | + m_ClientNetworkManagers[1], |
| 111 | + serverClientPlayerResult)); |
| 112 | + var netSpawnedObjectOnClient = serverClientPlayerResult.Result; |
| 113 | + netSpawnedObjectOnClient.NetworkManagerOwner = m_ClientNetworkManagers[1]; |
| 114 | + |
| 115 | + // send RPCs from the client |
| 116 | + if (serverOwned) // condition is reversed, compared to above |
| 117 | + { |
| 118 | + LogAssert.Expect(LogType.Error, "Only the owner can invoke a ServerRpc that requires ownership!"); |
| 119 | + } |
| 120 | + else |
| 121 | + { |
| 122 | + m_ExpectedRequireOwnershipCount++; |
| 123 | + } |
| 124 | + |
| 125 | + m_ExpectedDoesntRequireOwnershipCount++; |
| 126 | + netSpawnedObjectOnClient.GetComponent<RpcOwnershipObject>().RequireOwnershipServerRpc(); |
| 127 | + netSpawnedObjectOnClient.GetComponent<RpcOwnershipObject>().DoesntRequireOwnershipServerRpc(); |
| 128 | + |
| 129 | + yield return new WaitForSeconds(1.0f); |
| 130 | + |
| 131 | + // verify counts |
| 132 | + Debug.Assert(spawnedObject.GetComponent<RpcOwnershipObject>().RequireOwnershipCount == m_ExpectedRequireOwnershipCount); |
| 133 | + Debug.Assert(spawnedObject.GetComponent<RpcOwnershipObject>().DoesntRequireOwnershipCount == m_ExpectedDoesntRequireOwnershipCount); |
| 134 | + } |
| 135 | + } |
| 136 | +} |
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