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chore!: rename Prototyping asmdef to Components (#1145)
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.yamato/code-coverage.yml

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- pip install unity-downloader-cli --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple
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- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
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- unity-downloader-cli -u trunk -c editor --wait --fast
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- upm-ci package test -u .Editor --package-path com.unity.netcode.gameobjects --enable-code-coverage --code-coverage-options 'enableCyclomaticComplexity;generateAdditionalMetrics;generateHtmlReport;assemblyFilters:+Unity.Netcode.Editor,+Unity.Netcode.Runtime,+Unity.Netcode.Prototyping'
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- upm-ci package test -u .Editor --package-path com.unity.netcode.gameobjects --enable-code-coverage --code-coverage-options 'enableCyclomaticComplexity;generateAdditionalMetrics;generateHtmlReport;assemblyFilters:+Unity.Netcode.Editor,+Unity.Netcode.Runtime,+Unity.Netcode.Components'
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artifacts:
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logs:
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paths:

com.unity.netcode.gameobjects/Prototyping.meta renamed to com.unity.netcode.gameobjects/Components.meta

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com.unity.netcode.gameobjects/Prototyping/NetworkAnimator.cs renamed to com.unity.netcode.gameobjects/Components/NetworkAnimator.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.Netcode.Prototyping
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namespace Unity.Netcode.Components
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{
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/// <summary>
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/// A prototype component for syncing animations

com.unity.netcode.gameobjects/Prototyping/NetworkNavMeshAgent.cs renamed to com.unity.netcode.gameobjects/Components/NetworkNavMeshAgent.cs

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using UnityEngine;
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using UnityEngine.AI;
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namespace Unity.Netcode.Prototyping
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namespace Unity.Netcode.Components
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{
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/// <summary>
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/// A prototype component for syncing NavMeshAgents

com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs renamed to com.unity.netcode.gameobjects/Components/NetworkTransform.cs

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using System;
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using UnityEngine;
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namespace Unity.Netcode.Prototyping
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namespace Unity.Netcode.Components
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{
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/// <summary>
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/// A prototype component for syncing transforms
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{
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"name": "Unity.Netcode.Components",
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"rootNamespace": "Unity.Netcode.Components",
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"references": [
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"Unity.Netcode.Runtime"
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]
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}

com.unity.netcode.gameobjects/Editor/NetworkTransformEditor.cs

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using Unity.Netcode.Prototyping;
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using UnityEditor;
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using UnityEngine;
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using Unity.Netcode.Components;
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namespace Unity.Netcode.Editor
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{

com.unity.netcode.gameobjects/Editor/com.unity.netcode.editor.asmdef

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"rootNamespace": "Unity.Netcode.Editor",
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"references": [
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"Unity.Netcode.Runtime",
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"Unity.Netcode.Prototyping"
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"Unity.Netcode.Components"
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],
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"includePlatforms": [
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"Editor"

com.unity.netcode.gameobjects/Prototyping/com.unity.netcode.prototyping.asmdef

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com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform/NetworkTransformStateTests.cs

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using NUnit.Framework;
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using Unity.Netcode.Prototyping;
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using Unity.Netcode.Components;
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using UnityEngine;
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namespace Unity.Netcode.RuntimeTests

com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform/NetworkTransformTests.cs

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using System.Collections;
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using Unity.Netcode.Prototyping;
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using Unity.Netcode.Components;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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com.unity.netcode.gameobjects/Tests/Runtime/com.unity.netcode.runtimetests.asmdef

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"references": [
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"Unity.Netcode.Runtime",
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"Unity.Netcode.Editor",
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"Unity.Netcode.Prototyping",
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"Unity.Netcode.Components",
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"Unity.Collections",
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"UnityEngine.TestRunner",
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"Unity.Multiplayer.MetricTypes",

testproject/Assets/Scripts/testproject.asmdef

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"references": [
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"Unity.Netcode.Runtime",
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"Unity.Netcode.Editor",
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"Unity.Netcode.Prototyping"
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"Unity.Netcode.Components"
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]
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}

testproject/Assets/Tests/Manual/NetworkAnimatorTests/AnimatedCubeController.cs

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using Unity.Netcode;
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using Unity.Netcode.Prototyping;
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using Unity.Netcode.Components;
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using UnityEngine;
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namespace Tests.Manual.NetworkAnimatorTests

testproject/Assets/Tests/Manual/testproject.manualtests.asmdef

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"TestProject",
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"Unity.Netcode.Runtime",
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"Unity.Netcode.Editor",
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"Unity.Netcode.Prototyping"
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"Unity.Netcode.Components"
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]
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}

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