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fix: NetworkSceneManager notifications for scene not in build settings [MTT-2941] (#1828)
* fix
This provides users with more meaningful information if they are using something like ParrelSync or Multiplayer Virtual projects and encounter the Scene hash does not exist in the HashToBuildIndex table exception.
* fix
This is an editor side only fix to determine if the currently opened and active scene in the editor is not in the build list and if a NetworkManager instance exists that has scene management enabled. If so, then it will display a dialog box informing the user that the scene should be added to the scenes in build list as well as provide the user the option to have it done for them.
* fix
Fixing issue for recent update to where Unity Transport lives for Unity versions v2022.0a5 or higher.
* fix
* Style
Added summary for ScenesInBuildActiveSceneCheck
* Update CHANGELOG.md
* Update CHANGELOG.md
MTT-2941
Final changelog modification for better user notification clarity.
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -9,7 +9,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [Unreleased]
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### Added
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- Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828)
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- Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823)
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- Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762)
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@@ -20,6 +20,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812)
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### Fixed
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- Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828)
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- Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821)
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- Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811)
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- Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809)
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