Skip to content

fix: spawners not working in case host exits #398

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 1 commit into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -27,12 +27,24 @@ public override void OnNetworkSpawn()
if (!IsServer)
{
enabled = false;
return;
}

s_ActivePlayers.Add(m_CachedServerCharacter);
}

void OnDisable()
public override void OnNetworkDespawn()
{
RemovePlayerCharacter();
}

public override void OnDestroy()
{
base.OnDestroy();
RemovePlayerCharacter();
}

void RemovePlayerCharacter()
{
s_ActivePlayers.Remove(m_CachedServerCharacter);
}
Expand Down
13 changes: 12 additions & 1 deletion Assets/BossRoom/Scripts/Shared/Net/NetworkStats.cs
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,7 @@ void UpdateRTTSlidingWindowAverage()
LastRTT = rttSum / m_MaxWindowSize;
}

public override void OnNetworkDespawn()
void RemoveText()
{
if (m_TextStat != null)
{
Expand All @@ -161,5 +161,16 @@ public override void OnNetworkDespawn()
Destroy(m_TextHostType.gameObject);
}
}

public override void OnNetworkDespawn()
{
RemoveText();
}

public override void OnDestroy()
{
base.OnDestroy();
RemoveText();
}
}
}