fix: spawners not working in case host exits #398
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description (*)
Jira task here.
If a host had exited the game abruptly while in-game, or had left while in the post-game screen, an exception was triggered on spawners which made them not spawn any imps on a subsequent playthrough.
This had to do with a static collection not being cleared on OnDisable(). This has been moved to both an OnNetworkDespawn() and OnDestroy(), as OnNetworkDespawn() is not guaranteed to be fired when the network is shutdown abruptly.
The same pattern was applied to a network text object that would not be cleared on a host exit event.
Related Pull Requests
Issue Number(s) (*)
Fixes issue(s): MTT-1472.
Manual testing scenarios
Questions or comments
Contribution checklist