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Fixes related to planar reflection probes. #931
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@@ -635,7 +635,7 @@ internal static void ImportAssetAt(HDProbe probe, string file) | |||
importer.sRGBTexture = false; | |||
importer.filterMode = FilterMode.Bilinear; | |||
importer.mipmapEnabled = false; | |||
importer.textureCompression = hd.currentPlatformRenderPipelineSettings.lightLoopSettings.planarReflectionCacheCompressed | |||
importer.textureCompression = false |
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Could just set to uncompressed right?
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woops didn't see the part of the lines after, my bad
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See new commit. I have clean the code as and make the first copy mip work correctly.
without the need of requiring the compute shader.
Please @JordanL8 keep reviewing the documentation, thanks :) |
Tested while changing the color buffer format on the HDRP asset
Did not run the test on yamato, will probably require a screenshot update due to minor compression issues