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Merge HDRP staging [Skip CI] #997

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Merged
merged 6 commits into from
Jun 21, 2020
Merged

Merge HDRP staging [Skip CI] #997

merged 6 commits into from
Jun 21, 2020

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jun 21, 2020

Purpose of this PR


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

sebastienlagarde and others added 5 commits June 21, 2020 14:17
* Fixed 1253367 by rebaking probe with missing baked texture.

* Updated changelog

* Fix invalid memory copy and missing indice table replacement

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* - Making the planar probe atlas's format match the color buffer's format

* update changelog

* Fixing minor error

* Cleanup code

* Cleanup BC6H code for planar + don't use compute for copy

* Update documentation

* fix reference screenshots win vulkan

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde merged commit 63827f7 into master Jun 21, 2020
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3 participants