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Decal Layers (Rendering Layers) #6442

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a987d96
Adding rendering layers and decal layers
lukaschod Dec 3, 2021
4190446
Adding test 250 for rendering layers
lukaschod Dec 3, 2021
e4bf40d
Updating test scene 250 with rt handles and naming
lukaschod Dec 3, 2021
e000618
Updating new blit overload to use rt handles
lukaschod Dec 3, 2021
cef454a
Cleaning up dbufer
lukaschod Dec 3, 2021
d1bf08c
Cleanup
lukaschod Dec 3, 2021
51d7c31
Changing test 250 background to black
lukaschod Dec 8, 2021
1a88b7b
Fixing light layers to work correctly then they are disabled with ren…
lukaschod Jan 4, 2022
e4caba5
Adding decal layers UI into urp global settings
lukaschod Feb 7, 2022
3584d7b
Refactoring naming from decal layers to write rendering layers for co…
lukaschod Feb 7, 2022
7dba034
Renaming _CameraDecalLayersTexture to _CameraRenderingLayersTexture
lukaschod Feb 7, 2022
cd713d3
Moving rendering layer texture setting to universal renderer instead …
lukaschod Feb 7, 2022
6aac67d
Adding decode mesh rendering layer
lukaschod Feb 7, 2022
dc5f8ac
Adding ResetTarget to ScriptableRenderPass it is needed for decal lay…
lukaschod Feb 7, 2022
8c52bc8
Cleanup
lukaschod Feb 7, 2022
5a9c01f
Removing Rendering Layers request from render pass input and adding R…
lukaschod Feb 8, 2022
2264c74
Moving DrawRenderingLayersFeature into urp test library as it uses in…
lukaschod Feb 8, 2022
0bf1c22
Updating Scene
lukaschod Feb 8, 2022
27c6eb3
Adding reference images for test 250
lukaschod Feb 8, 2022
18fedc9
Removing light layers and decal layers from shader side and keeping l…
lukaschod Feb 8, 2022
13f668e
Updating for deferred light layer mask
lukaschod Feb 8, 2022
6d18365
Spliting draw object pass logic into old draw object pass and additio…
lukaschod Feb 8, 2022
e832df4
Cleanup
lukaschod Feb 8, 2022
f4f8d6e
Adding scene 250 into editor build settings
lukaschod Feb 9, 2022
ad74088
Merge branch 'master' of github.com:Unity-Technologies/Graphics into …
lukaschod Feb 9, 2022
aa8930b
Manual fix after merge
lukaschod Feb 9, 2022
212a5af
Fixing forward emissive to work with decal layers
lukaschod Feb 9, 2022
41bf05b
Removing accidental commit
lukaschod Feb 9, 2022
8b27fcb
Removing decal layers from gl and fixing emissive
lukaschod Feb 22, 2022
18a4e2f
Adding reference images for vulkan
lukaschod Feb 22, 2022
bc6bb27
Adding rending layer size controlling
lukaschod Feb 23, 2022
b8258c2
Cleanup
lukaschod Feb 23, 2022
9478028
Adding comment
lukaschod Feb 23, 2022
2c3d2fa
Update reference images and renderers of test 250
lukaschod Feb 23, 2022
78332e2
Adding rendering layers to simple lit, unlit sg, lit sg
lukaschod Feb 23, 2022
10db83b
Fixing webgl and simple lit for decal layers
lukaschod Mar 10, 2022
7e12ae0
Removing accidental debug pragma
lukaschod Mar 14, 2022
d1bbebb
Fixing decal layer pack and upack to work correctly for mobile variants
lukaschod Mar 14, 2022
bf7cb51
Merge branch 'master' of github.com:Unity-Technologies/Graphics into …
lukaschod Mar 14, 2022
8eb97e9
Leftover
lukaschod Mar 14, 2022
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Expand Up @@ -40,12 +40,14 @@ MonoBehaviour:
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m_DefaultRendererIndex: 0
m_RequireDepthTexture: 1
m_RequireOpaqueTexture: 1
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_StoreActionsOptimization: 0
m_SupportsHDR: 1
m_MSAA: 4
m_RenderScale: 1
Expand Down Expand Up @@ -79,6 +81,7 @@ MonoBehaviour:
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m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
Expand Down
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