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Upgrade test materials and assets for premultiplied blend parity. #6326
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Upgrade test materials and assets for premultiplied blend parity. #6326
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
URP_Foundation on Win_DX11_playmode_mono_Linear on version trunk - failing in master 🔴 |
) * Upgraded Runtime/Materials/*.mat files. * Foundation CommonAssets/ *.mat files upgrade. * Foundation Scenes/ .mat files upgrade. * Foundation Scenes/ .renderTexture files upgrade. * Lighting CommonAssets/ .mat upgrade. * Lighting EditMode Assets .mat files upgrade. * Lighting Scenes/ .mat files upgrade. * Lighting Scenes/ .renderTexture files upgrade. * Terrain CommonAssets/ .mat files upgrade. * Terrain Scenes/ .mat files upgrade. * PostProcessing CommonAssets/ .mat files upgrade. * PostProcessing Scenes/ .mat files upgrade.
* URP quality improvements (#6090) * "Add Renderer Feature" menu now uses the same menu as "Volume Overrides" * Universal Renderer help URL * Add page hash to help URL helper * Allow renderer features to use HelpURLAttribute and add it for SSAO, Decal, and Render Objects * Remove Name input for SSAO and Screen Space Shadows * Fix help URL for URP asset * Update change log * Fix change log * Remove `Attribute` suffix from attribute usage * Add docs for FilterWindow.Show * Move GetHelpURL to DocumentationUtils * Improve TryGetHelpURL interface * Upgrade test materials and assets for premultiplied blend parity. (#6326) * Upgraded Runtime/Materials/*.mat files. * Foundation CommonAssets/ *.mat files upgrade. * Foundation Scenes/ .mat files upgrade. * Foundation Scenes/ .renderTexture files upgrade. * Lighting CommonAssets/ .mat upgrade. * Lighting EditMode Assets .mat files upgrade. * Lighting Scenes/ .mat files upgrade. * Lighting Scenes/ .renderTexture files upgrade. * Terrain CommonAssets/ .mat files upgrade. * Terrain Scenes/ .mat files upgrade. * PostProcessing CommonAssets/ .mat files upgrade. * PostProcessing Scenes/ .mat files upgrade. * Making intermediate render textures scale with the RenderScale setting when a camera renders to a texture (#6274) * Fix API is in the wrong state issue (#6331) * BatchRendererGroup Test Projects Automation (#6276) * update reference images * Update HDRP failing test reference images * Add HDRP Linux Vulkan test images * Rename UniversalHybridTest to BatchRendererGroup_URP * Move vulkan win ref images to None folder * Rename HDRP_HybridTests to BatchRenderGroup_HDRP * replace hybrid with BRG and add to nightly * Fix HDRP project name type * fix typo * Add .meta files of added reference images * remove playmode_xr * Update RenderBRG.cs scripts from hrnext-bugfix * Update BrgGameojbects hdrp reference images after master merge * Add vulkan to HDRP brg windows * use gpu for build, remove osx from ci * apply patch from the [Yamato] Formatting job * add BRG to nightly [skip ci] * remove the hybrid projects from repoconfig Co-authored-by: MingWai Chan <mingwai@unity3d.com> Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com> Co-authored-by: Sophia <sophia@unity3d.com> * Tweaked bloom quality options * made new settings additional * Updated docs * Improving the Bloom Test scene so that it tests Max Iterations, Downscale, Dirt Texture and Dirt Intensity * Renaming the Downscale enum to BloomDownscaleMode * Deprecating the skipIterations variable * Changelog * Changelog * Updating bloom reference image for Android GLES3 Co-authored-by: Peter Bay Bastian <pbbastian@users.noreply.github.com> Co-authored-by: Erik Hakala <59870743+eh-unity@users.noreply.github.com> Co-authored-by: Théo Penavaire <theo-pnv@users.noreply.github.com> Co-authored-by: mingwai <cinight@users.noreply.github.com> Co-authored-by: MingWai Chan <mingwai@unity3d.com> Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com> Co-authored-by: Sophia <sophia@unity3d.com> Co-authored-by: Andrem <andrem@unity3d.com>
Purpose of this PR
Add upraded test materials. Reduce amount of upgrade asset spam.
Testing status
None.
Comments to reviewers
Upgrade after this change: #5762