Skip to content

Update URP materials after the blend PR. #6133

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Conversation

eh-unity
Copy link
Contributor

Purpose of this PR

Update URP materials assets after Blending PR has landed.


Testing status

N/A


Comments to reviewers

The Blend PR should land before this, so that we can separate feature and upgraded assets.

* Change the Alpha blend property from ...BlendA to ...BlendAlpha to be more clear.
* Update ref images.
* Shadergraph: Make sure alpha keywords are only set on transparent surfaces.
* Fix double multiplying of alpha for Particle shaders.
* Separate AlphaModulate and AlphaPremultiply in Particle Lit code.
* Move separated AlphaModulate and AlphaPremultiply into URP core.
* Remove ApplyAlphaModulate as it's now not needed.
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
@github-actions
Copy link

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

URP
/jobDefinition/.yamato%252Fall-urp.yml%2523PR_URP_trunk
With changes to URP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

Shader Graph
/jobDefinition/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_trunk
Depending on your PR, you may also want
/jobDefinition/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_trunk
/jobDefinition/.yamato%252Fall-shadergraph_builtin_lighting.yml%2523PR_ShaderGraph_BuiltIn_Lighting_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@phi-lira phi-lira marked this pull request as ready for review October 26, 2021 15:32
@phi-lira phi-lira requested review from a team as code owners October 26, 2021 15:32
@phi-lira
Copy link
Contributor

Merged in second iteration #6326

@phi-lira phi-lira closed this Nov 18, 2021
@phi-lira phi-lira deleted the universal/fix-premultiplied-alpha-resurrect-material-upgrade branch November 18, 2021 14:17
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants