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Update URP materials after the blend PR. #6133
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Update URP materials after the blend PR. #6133
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* Change the Alpha blend property from ...BlendA to ...BlendAlpha to be more clear. * Update ref images.
* Shadergraph: Make sure alpha keywords are only set on transparent surfaces.
* Fix double multiplying of alpha for Particle shaders. * Separate AlphaModulate and AlphaPremultiply in Particle Lit code. * Move separated AlphaModulate and AlphaPremultiply into URP core. * Remove ApplyAlphaModulate as it's now not needed.
# Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
# Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
# Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Shader Graph Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Merged in second iteration #6326 |
Purpose of this PR
Update URP materials assets after Blending PR has landed.
Testing status
N/A
Comments to reviewers
The Blend PR should land before this, so that we can separate feature and upgraded assets.