Skip to content

[HDRP] Fix the injection point field not visible in custom pass volumes #6084

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Oct 20, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed compatibility message not displayed correctly when switching platforms.
- Fixed support for interleaved tiling in path tracing.
- Fixed robustness issues with the stacklit material in path tracing (case 1373971).
- Fixed custom pass injection point not visible in the UI when using the Camera mode.

### Changed
- Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -170,6 +170,7 @@ void SetMode(int value)
if (m_SerializedPassVolume.useTargetCamera.boolValue)
{
EditorGUILayout.PropertyField(m_SerializedPassVolume.targetCamera, Styles.targetCamera);
EditorGUILayout.PropertyField(m_SerializedPassVolume.injectionPoint, Styles.injectionPoint);
}
else
{
Expand Down