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Update reflection probe tooltips. #6037

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Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,8 @@ static class Styles
public static readonly GUIContent ShadowRealtimeSettings = EditorGUIUtility.TrTextContent("Realtime Shadows", "Settings for realtime direct shadows.");
public static readonly GUIContent ShadowStrength = EditorGUIUtility.TrTextContent("Strength", "Controls how dark the shadows cast by the light will be.");
public static readonly GUIContent ShadowNearPlane = EditorGUIUtility.TrTextContent("Near Plane", "Controls the value for the near clip plane when rendering shadows. Currently clamped to 0.1 units or 1% of the lights range property, whichever is lower.");
public static readonly GUIContent ShadowNormalBias = EditorGUIUtility.TrTextContent("Normal", "Controls the distance shadow caster vertices are offset along their normals when rendering shadow maps. Currently ignored for Point Lights.");
public static readonly GUIContent ShadowDepthBias = EditorGUIUtility.TrTextContent("Depth", "Determines the distance at which Unity pushes shadows away from the shadow-casting GameObject along the line from the Light.");
public static readonly GUIContent ShadowNormalBias = EditorGUIUtility.TrTextContent("Normal", "Determines the bias this Light applies along the normal of surfaces it illuminates. This is ignored for point lights.");
public static readonly GUIContent ShadowDepthBias = EditorGUIUtility.TrTextContent("Depth", "Determines the bias at which shadows are pushed away from the shadow-casting Game Object along the line from the Light.");

// Resolution (default or custom)
public static readonly GUIContent ShadowResolution = EditorGUIUtility.TrTextContent("Resolution", $"Sets the rendered resolution of the shadow maps. A higher resolution increases the fidelity of shadows at the cost of GPU performance and memory usage. Rounded to the next power of two, and clamped to be at least {UniversalAdditionalLightData.AdditionalLightsShadowMinimumResolution}.");
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Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ public enum CameraOverrideOption
{
Off,
On,
[InspectorName("Use settings from Render Pipeline Asset")]
UsePipelineSettings,
}

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