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Add missing shader stages in shader keyword copying #6008

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Oct 20, 2021
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1 change: 1 addition & 0 deletions com.unity.shadergraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a bug that Parallax Mapping and Parallax Occlusion Mapping nodes don't use the same channel to sample heightmap by adding drop-downs for channel selecting to both of the nodes. [1347270] (https://fogbugz.unity3d.com/f/cases/1347270/)
- Fixed errors in the ShaderGraph Transform node [1368082]
- Fixed the Scene Depth node so it returns proper results in Eye space when using an orthographic camera [1311272]
- Fixed missing shader keyword stage during keyword copying.

## [13.1.0] - 2021-09-24

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1 change: 1 addition & 0 deletions com.unity.shadergraph/Editor/Data/Graphs/ShaderKeyword.cs
Original file line number Diff line number Diff line change
Expand Up @@ -196,6 +196,7 @@ internal override ShaderInput Copy()
keywordDefinition = keywordDefinition,
keywordScope = keywordScope,
entries = entries,
keywordStages = keywordStages
};
}

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