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Add missing shader stages in shader keyword copying #6008
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. Shader Graph Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
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Please add a changelog
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LGTM
Yamato is green with same issue as on master; PR is simple enough and have been validated by Olivier. Merging. |
* master: Add missing shader stages in shader keyword copying (#6008) [Yamato] Add all DX11 job for URP (#6075) [HDRP] Add more performance test coverage (#5814) Fix templates ISO date (#6073) Fix division by 0 when AO is 0 (#6078) Fixed grammar errors (#6077) [HDRP][Path Tracing] Improved robustness of the stacklit material (#6066) [APV] Cell streaming system (#5731) Update revision for URP update test project (#6061) [HDRP][Path Tracing] Camera ray misses now return a null value with Minimum Depth > 1 (#6067) Renable missing test (Lens Flare) (#5456) [HDRP][Path Tracing] Added proper support for interleaved tiling (#5953) Fix to render depth or depth/normal of waving grass (#4097) Remove ScreenSpaceShadowResolvePass (#6002) [HDRP][Docs] Update docs with RendererList related option (#6031) Layer drawer used in ray/path tracing now matches 100% with camera's. (#5956) Fix iridescence tooltip (#5950) [HDRP] Change RenderGraph Begin/Execute function pattern to avoid leaks (#5929) [HDRP] Fix errors when switching build targets in editor (#5918) Generate a material as a subasset for ShaderGraphs (#5795)
This reverts commit d63689c.
As reported by @olivierprat , the shader stages were not copied alongside the keyword. This one liner fixes just that