[VFX] Add Vulkan in Extra_VFX_URP #5436
Merged
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Purpose of this PR
Adding Windows Vulkan among Extra VFX_URP playmode test because the incoming support for new SG integration with URP requires specific code generation for Vulkan & DX12 behaviors.
Testing status
Yamato 🟢
I noticed an issue with the mesh sampling test but I can't reproduce locally

Locally
Yamato

See this fogbugz
Comments to reviewers
VFX_HDRP is already running playmode on DX12, using Vulkan for URP will make the coverage complementary.