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[VFX] Add Vulkan in Extra_VFX_URP #5436

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Merged
merged 3 commits into from
Aug 30, 2021

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PaulDemeulenaere
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@PaulDemeulenaere PaulDemeulenaere commented Aug 25, 2021

Purpose of this PR

Adding Windows Vulkan among Extra VFX_URP playmode test because the incoming support for new SG integration with URP requires specific code generation for Vulkan & DX12 behaviors.


Testing status

Yamato 🟢

I noticed an issue with the mesh sampling test but I can't reproduce locally
Locally
_vulkan_1060

Yamato
image

See this fogbugz


Comments to reviewers

VFX_HDRP is already running playmode on DX12, using Vulkan for URP will make the coverage complementary.

D3D12 is already covered by VFX_HDRP
@github-actions github-actions bot added the sdet label Aug 25, 2021
@Unity-Technologies Unity-Technologies deleted a comment from github-actions bot Aug 26, 2021
@PaulDemeulenaere PaulDemeulenaere marked this pull request as ready for review August 30, 2021 11:57
@PaulDemeulenaere PaulDemeulenaere requested a review from a team as a code owner August 30, 2021 11:57
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@kivistikliis kivistikliis left a comment

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LGTM!

@PaulDemeulenaere PaulDemeulenaere merged commit 83a966a into master Aug 30, 2021
@PaulDemeulenaere PaulDemeulenaere deleted the vfx/test/add-vfx-urp-vulkan-coverage branch August 30, 2021 14:00
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2 participants