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HDRP custom passes improvements #5029
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5945333
[HDRP] Fix AxF debug output in certain configurations (#4641)
pmavridis 64a6c13
Fix SSR accumulation white flash (#4648)
FrancescoC-unity f49b710
Display Info Box when MSAA + ray tracing is onr (#4627)
FrancescoC-unity 05cc16a
Fix distortion when resizing the window in player builds with the Gra…
pmavridis 2325e3f
Add support for the camera bridge in the graphics compositor (#4599)
pmavridis c09379f
Merge branch 'master' into hd/bugfix
sebastienlagarde b5962c9
Fix Jittered Project Matrix Infinite Far Clip Plane (#4638)
johnpars 77b6b7f
Fixed a memory leak related to not disposing of the RTAS at the end H…
anisunity bf941a9
Fix custom pass utils Blur + Copy overdraw. (#4623)
alelievr 806dfbe
Fix draw procedural invalid pass idx 1 on first template load (#4632)
FrancescoC-unity 88779ea
Changed light reset to preserve type (#4624)
adrien-de-tocqueville 30fffd5
Revert "Add support for the camera bridge in the graphics compositor …
sebastienlagarde aabbb4b
AxF carpaint: Fix a compilation issue on Vulkan until the cpp HLSLcc …
slunity dfdb311
Revert "Revert "Add support for the camera bridge in the graphics com…
sebastienlagarde 891fda0
revert: Fix distortion when resizing the window in player builds with…
sebastienlagarde 7b17e06
Merge branch 'master' into hd/bugfix
sebastienlagarde 32df1bf
Merge branch 'master' into hd/bugfix
sebastienlagarde 8fd1108
Fixed the ray traced sub subsurface scattering debug mode not display…
anisunity 0032b9c
Fix for discrepancies in saturation and intensity between screen spac…
FrancescoC-unity 41716f0
Fix a Divide-by-Zero Warning for some Anisotropic Models (Fabric, Lit…
johnpars 333c800
[HDRP] Fix VfX lit particle AOV output color space (#4646)
pmavridis 809316c
[HDRP][Path Tracing] Fixed transparent unlit (#4605)
eturquin 7b1ad29
Merge branch 'master' into hd/bugfix
sebastienlagarde 08a578d
Fix distortion with MSAA (#4711)
sebastienlagarde 3c418c0
Fix contact shadow debug views (#4720)
FrancescoC-unity 352f65d
Update Decal-Projector.md (#4695)
adrien-de-tocqueville acc5073
[HDRP] Fixed nullref when deleting the texture asset assigned in a lo…
alelievr fd54a00
Merge branch 'master' into hd/bugfix
sebastienlagarde 1672dc6
Fix decal layer enum (#4753)
sebastienlagarde c40c5c5
Fix typo
sebastienlagarde b443d6e
Fixed reflection probes being injected into the ray tracing light clu…
anisunity bc1d498
Ignore hybrid duplicated reflection probes during light baking (#4663)
adrien-de-tocqueville 99bc6fd
Fix double sided option moving when toggling it in the material UI (#…
alelievr 4a184af
Merge branch 'master' into hd/bugfix
sebastienlagarde d2368ba
Fix formatting
sebastienlagarde e5521be
Merge branch 'master' into hd/bugfix
sebastienlagarde 97a953e
Fix volumetric fog in planar reflections (#4736)
FrancescoC-unity 419850b
Fix motion blur compute dispatch size (#4737)
adrien-de-tocqueville fc7efde
- Updated the recursive rendering documentation (case 1338639). (#4759)
anisunity ca93d88
Fix issue with OnDemand directional shadow map being corrupted when r…
FrancescoC-unity c674c41
Fix cropping issue with the compositor camera bridge (#4802)
pmavridis e47a172
Fix for unused resources in depth of field (#4796)
Adrian1066 131d1cd
Merge branch 'master' into hd/bugfix
sebastienlagarde 666d37f
Merge branch 'master' into hd/bugfix
sebastienlagarde 61518ea
Removing the word Radii from exposure settings (#4854)
FrancescoC-unity 85ebbc2
[HDRP][Path Tracing] Support for shadow mattes (#4745)
eturquin ad127f5
Revert "[HDRP][Path Tracing] Support for shadow mattes (#4745)"
sebastienlagarde 2c08712
Fixed the transparent cutoff not working properly in semi-transparent…
anisunity 83ddbed
Use non jittered projection in outline pass (#4836)
adrien-de-tocqueville 2d9d391
[HDRP][Path Tracing] Sky settings now properly taken into account whe…
eturquin 30cbb05
Fix Resolution Issues for Physically Based Depth of Field (#4848)
johnpars 5c6b711
Fixed bug introduced by sky-for-recorder support. (#4906)
eturquin 3cb7354
[Fogbugz 1341576] Memory leaks when the player is paused, and the use…
kecho 1ee6c2d
Merge branch 'master' into hd/bugfix
sebastienlagarde 7615d7b
[HDRP] Fixed shadergraph double save (#4916)
alelievr be0e48e
Merge master
sebastienlagarde 30135ea
Write 0 instead of micro sized motion vectors + fix extremely fast ve…
FrancescoC-unity df51161
[HDRP] Fix material upgrader (#4821)
alelievr 2bc152b
[HDRP] Fix custom pass volume not executed in scene view (#4860)
alelievr bac78c1
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
JulienIgnace-Unity b0442c6
Fix reflection probe tootltip (#4890)
adrien-de-tocqueville 51af23d
Updated the Physically Based Sky documentation for baked lights (#4891)
adrien-de-tocqueville 7f5b564
Fixed remapping of depth pyramid debug (#4893)
JulienIgnace-Unity 24b3ea9
Fix wobble-like (or tearing-like) SSAO issues when temporal reproject…
FrancescoC-unity 3f2772b
Fix Asymmetric Projection Matrices and Fog / Pathtracing (#4926)
johnpars 4d1c13c
Merge branch 'master' into hd/bugfix
sebastienlagarde 0bc3a8b
Merge master
sebastienlagarde 0833363
Revert: Fix wobble-like (or tearing-like) SSAO issues when temporal r…
sebastienlagarde b307e87
Merge branch 'master' into hd/bugfix
sebastienlagarde 2ae62cb
Add the possibility to hide custom pass from the create menu with the…
alelievr 656b2e6
Updated changelog
alelievr b11a377
Added support of multi-editing on custom pass editor
alelievr e7e22ea
Updated changelog
alelievr 55bac2a
Fix behavior of custom pass multi-select
alelievr ef69383
Moved multi-editing warning of custom passes before sanitize
alelievr 55a240f
Add HideInInspector attribute to the custom pass clear
alelievr a748537
Merge branch 'master' into hd/fix/custom-passes-fixes
alelievr 33a969e
Merge branch 'master' into hd/fix/custom-passes-fixes
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