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Merged
merged 78 commits into from
Jul 9, 2021
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alelievr
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@alelievr alelievr commented Jul 1, 2021

Purpose of this PR

  • Add the possibility to hide custom pass from the create menu with the HideInInspector attribute
  • Add support of multi-editing on custom pass editor.

Note that the custom pass list is not supported for multi-editing since it's tricky to handle multi-selection in a reorderable list containing different types of data.

Hide the compositor CustomClear pass from the list:
image


Testing status

Played with the custom pass UI

CustomPassMultiSelect

https://yamato.cds.internal.unity3d.com/jobs/902-Graphics/tree/hd%252Ffix%252Fcustom-passes-fixes/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk/7587400/job

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@alelievr alelievr self-assigned this Jul 1, 2021
@github-actions github-actions bot added the HDRP label Jul 1, 2021
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@RSlysz RSlysz left a comment

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We must fully support each target if we go multi editing it.

@alelievr alelievr requested a review from RSlysz July 7, 2021 14:14
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do you think the HideInInspector attribute should be added to the CustomClear pass?

Yes, definitely! Can you add it in this PR?

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alelievr commented Jul 7, 2021

Yes, definitely! Can you add it in this PR?

Yes :)

@alelievr alelievr marked this pull request as ready for review July 7, 2021 17:06
@alelievr alelievr requested a review from a team July 7, 2021 17:07
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@TomasKiniulis TomasKiniulis left a comment

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Looks good. HideInInspector is properly hiding passes, Checking Multi-editing works when:

  • Same multi selected Mode, Injection Point, Priority values are changed
  • Varying multi selected Mode, Injection Point, Priority values are changed
2021-07-08.16-12-47.mp4

@alelievr alelievr changed the base branch from hd/bugfix to master July 8, 2021 14:55
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github-actions bot commented Jul 8, 2021

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@sebastienlagarde sebastienlagarde merged commit 996b70f into master Jul 9, 2021
@sebastienlagarde sebastienlagarde deleted the hd/fix/custom-passes-fixes branch July 9, 2021 14:31
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