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Fixed gizmos no longer allocate memory in game view #4676

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May 31, 2021
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Merge branch 'master' into universal/gizmos-gc-alloc
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lukaschod authored May 31, 2021
commit b64cb1366037d9891fe1807e87c1bd9db411f7d5
1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed ordering of subshaders in the Unlit Shader Graph, such that shader target 4.5 takes priority over 2.0. [case 1328636](https://issuetracker.unity3d.com/product/unity/issues/guid/1328636/)
- Fixed issue where it will clear camera color if post processing is happening on XR [case 1324451]
- Fixed gizmos no longer allocate memory in game view. [case 1328852]
- Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

### Changed
- Change Asset/Create/Shader/Universal Render Pipeline/Lit Shader Graph to Asset/Create/Shader Graph/URP/Lit Shader Graph
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