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Correct sub shader order in Unlit Shader Graph #4291

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Update CHANGELOG.md
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pbbastian authored Apr 23, 2021
commit d7beccda2eec88b32587cb8f8ea08c643ecd128d
1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where transparent objects sampled SSAO.
- Fixed an issue where Depth Prepass was not run when SSAO was set to Depth Mode.
- Fixed an issue where changing camera's position in the BeginCameraRendering do not apply properly. [case 1318629] (https://issuetracker.unity3d.com/issues/camera-doesnt-move-when-changing-its-position-in-the-begincamerarendering-and-the-endcamerarendering-methods)
- Fixed ordering of subshaders in the Unlit Shader Graph, such that shader target 4.5 takes priority over 2.0. [case 1328636](https://issuetracker.unity3d.com/product/unity/issues/guid/1328636/)

### Changed
- Change Asset/Create/Shader/Universal Render Pipeline/Lit Shader Graph to Asset/Create/Shader Graph/URP/Lit Shader Graph
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