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Correct sub shader order in Unlit Shader Graph #4291

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May 20, 2021
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Merge branch 'master' into universal/unlit-sg-subshader-order
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pbbastian authored May 4, 2021
commit 88e6bc015dccafcf9322f77d3c88fa22e41f9939
1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where Depth Prepass was not run when SSAO was set to Depth Mode.
- Fixed an issue where changing camera's position in the BeginCameraRendering do not apply properly. [case 1318629] (https://issuetracker.unity3d.com/issues/camera-doesnt-move-when-changing-its-position-in-the-begincamerarendering-and-the-endcamerarendering-methods)
- Fixed depth of field pass usage on unsupported devices. [case 1327076](https://issuetracker.unity3d.com/issues/adreno-3xx-nothing-is-rendered-when-post-processing-is-enabled)
- Fixed an issue with Shader Graph Lit shaders where the normalized view direction produced incorrect lighting. [1332804]
- Fixed ordering of subshaders in the Unlit Shader Graph, such that shader target 4.5 takes priority over 2.0. [case 1328636](https://issuetracker.unity3d.com/product/unity/issues/guid/1328636/)

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