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76 changes: 29 additions & 47 deletions .yamato/_abv.yml
Original file line number Diff line number Diff line change
Expand Up @@ -8,58 +8,40 @@
---

all_project_ci_2020.2:
name: _ABV for SRP repository - 2020.2
name: _ABV for SRP repository (all PR jobs) - 2020.2
dependencies:
- path: .yamato/_projectcontext.yml#all_package_ci_project_2020.2
rerun: on-new-revision
- path: .yamato/all-universal.yml#All_Universal_2020.2
- path: .yamato/all-universal.yml#PR_Universal_2020.2
rerun: on-new-revision
- path: .yamato/all-shadergraph.yml#All_ShaderGraph_2020.2
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_2020.2
rerun: on-new-revision
- path: .yamato/all-hdrp.yml#All_HDRP_2020.2
- path: .yamato/all-hdrp.yml#PR_HDRP_2020.2
rerun: on-new-revision
- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_2020.2
- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_2020.2
rerun: on-new-revision
- path: .yamato/all-vfx_urp.yml#All_VFX_URP_2020.2
- path: .yamato/all-vfx_urp.yml#PR_VFX_URP_2020.2
rerun: on-new-revision
all_project_ci_nightly_2020.2:
name: _Nightly ABV against 2020.2
dependencies:
- path: .yamato/_abv.yml#all_project_ci_2020.2
- path: .yamato/all-urp_performance_boatattack.yml#PR_URP_Performance_BoatAttack_2020.2
rerun: on-new-revision
- path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_mono_Linear_2020.2
- path: .yamato/all-urp_performance_lostcrypt.yml#PR_URP_Performance_LostCrypt_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/all-urpupdate.yml#PR_URPUpdate_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_Standalone_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-android-opengles3.yml#Universal_Android_OpenGLES3_Standalone_il2cpp_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-android-vulkan.yml#Universal_Android_Vulkan_Standalone_il2cpp_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-iphone-metal.yml#Universal_iPhone_Metal_Standalone_il2cpp_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_XR_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_Standalone_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_mono_Linear_2020.2
- path: .yamato/_projectcontext.yml#all_package_ci_project_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_editmode_mono_Linear_2020.2
- path: .yamato/all-universal.yml#Nightly_Universal_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_editmode_mono_Linear_2020.2
- path: .yamato/all-hdrp.yml#Nightly_HDRP_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/all-vfx_hdrp.yml#Nightly_VFX_HDRP_2020.2
rerun: on-new-revision
- path: .yamato/all-urp_performance_boatattack.yml#All_URP_Performance_BoatAttack_2020.2
- path: .yamato/all-vfx_urp.yml#Nightly_VFX_URP_2020.2
rerun: on-new-revision
triggers:
recurring:
Expand All @@ -68,61 +50,61 @@ all_project_ci_nightly_2020.2:
trunk_verification_2020.2:
name: Trunk verification - 2020.2
dependencies:
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
all_project_ci_CUSTOM-REVISION:
name: _ABV for SRP repository - CUSTOM-REVISION
name: _ABV for SRP repository (all PR jobs) - CUSTOM-REVISION
dependencies:
- path: .yamato/_projectcontext.yml#all_package_ci_project_CUSTOM-REVISION
rerun: always
- path: .yamato/all-universal.yml#All_Universal_CUSTOM-REVISION
- path: .yamato/all-universal.yml#PR_Universal_CUSTOM-REVISION
rerun: always
- path: .yamato/all-shadergraph.yml#All_ShaderGraph_CUSTOM-REVISION
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_CUSTOM-REVISION
rerun: always
- path: .yamato/all-hdrp.yml#All_HDRP_CUSTOM-REVISION
- path: .yamato/all-hdrp.yml#PR_HDRP_CUSTOM-REVISION
rerun: always
- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_CUSTOM-REVISION
- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_CUSTOM-REVISION
rerun: always
- path: .yamato/all-vfx_urp.yml#All_VFX_URP_CUSTOM-REVISION
- path: .yamato/all-vfx_urp.yml#PR_VFX_URP_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
trunk_verification_CUSTOM-REVISION:
name: Trunk verification - CUSTOM-REVISION
dependencies:
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
2 changes: 2 additions & 0 deletions .yamato/_projectcontext.yml
Original file line number Diff line number Diff line change
Expand Up @@ -379,6 +379,8 @@ all_package_ci_project_2020.2:
- .yamato/_projectcontext.yml#test_all_project_windows_min_editor
- .yamato/_projectcontext.yml#test_all_project_macos_2020.2
- .yamato/_projectcontext.yml#test_all_project_macos_min_editor
triggers:
expression: pull_request.target eq "10.x.x/release" AND NOT pull_request.draft
commands:
- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
- upm-ci package izon -t
Expand Down
112 changes: 72 additions & 40 deletions .yamato/all-hdrp.yml
Original file line number Diff line number Diff line change
Expand Up @@ -7,87 +7,119 @@

---

All_HDRP_2020.2:
name: All HDRP CI - 2020.2
PR_HDRP_2020.2:
name: HDRP PR Job - 2020.2
dependencies:
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_2020.2
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_mono_Linear_2020.2
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_NonRenderGraph_mono_Linear_2020.2
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_2020.2
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_mono_Linear_2020.2
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_mono_Linear_2020.2
- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_mono_Linear_2020.2
- path: .yamato/all-hdrp_hybrid.yml#PR_HDRP_Hybrid_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_mono_Linear_2020.2
- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_XR_mono_Linear_2020.2
triggers:
expression: pull_request.target eq "10.x.x/release" AND NOT pull_request.draft AND pull_request.changes.any match ["com.unity.render-pipelines.high-definition/**/*", "com.unity.render-pipelines.high-definition-config/**/*", "TestProjects/HDRP_Tests/**/*"] AND NOT pull_request.push.changes.all match ["*.md", "**/*.md", "doc/**/*", "**/Documentation*/**/*"]
variables:
UTR_VERSION: "current"
TEST_FILTER: .*
Nightly_HDRP_2020.2:
name: Nightly HDRP - 2020.2
dependencies:
- path: .yamato/all-hdrp.yml#PR_HDRP_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_mono_Linear_2020.2
- path: .yamato/all-hdrp_dxr.yml#Nightly_HDRP_DXR_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_mono_Linear_2020.2
- path: .yamato/all-hdrp_hybrid.yml#Nightly_HDRP_Hybrid_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_editmode_mono_Linear_2020.2
- path: .yamato/all-vfx_hdrp.yml#Nightly_VFX_HDRP_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_mono_Linear_2020.2
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_2020.2
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_2020.2
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_XR_mono_Linear_2020.2
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_NonRenderGraph_mono_Linear_2020.2
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_XR_cache_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/all-hdrp_hybrid.yml#All_HDRP_Hybrid_2020.2
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_editmode_mono_Linear_2020.2
rerun: on-new-revision
All_HDRP_CUSTOM-REVISION:
name: All HDRP CI - CUSTOM-REVISION
variables:
UTR_VERSION: "current"
TEST_FILTER: .*
PR_HDRP_CUSTOM-REVISION:
name: HDRP PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_NonRenderGraph_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_mono_Linear_CUSTOM-REVISION
- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/all-hdrp_hybrid.yml#PR_HDRP_Hybrid_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_XR_mono_Linear_CUSTOM-REVISION
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
Nightly_HDRP_CUSTOM-REVISION:
name: Nightly HDRP - CUSTOM-REVISION
dependencies:
- path: .yamato/all-hdrp.yml#PR_HDRP_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/all-hdrp_dxr.yml#Nightly_HDRP_DXR_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/all-hdrp_hybrid.yml#Nightly_HDRP_Hybrid_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_editmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/all-vfx_hdrp.yml#Nightly_VFX_HDRP_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_XR_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_NonRenderGraph_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_XR_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/all-hdrp_hybrid.yml#All_HDRP_Hybrid_CUSTOM-REVISION
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
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