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[HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)
* Lightmaps / Removed scene from baking queue + meta files
* update reference screenshots
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Removed unused index parameter
* Fix box light attenuation (#3056)
* Fix box light attenuation
* Update screenshots
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"
This reverts commit 55bb6ff.
* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""
This reverts commit 57ee23b.
* Fix default value of _SpecularOcclusionBlend
* Fix color picker UI glitch in the Graphics Compositor
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
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