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pmavridisJulienIgnace-UnitysebastienlagardeFrancescoC-unityalelievr
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[HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087) * Lightmaps / Removed scene from baking queue + meta files * update reference screenshots Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Removed unused index parameter * Fix box light attenuation (#3056) * Fix box light attenuation * Update screenshots Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)" This reverts commit 55bb6ff. * Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"" This reverts commit 57ee23b. * Fix default value of _SpecularOcclusionBlend * Fix color picker UI glitch in the Graphics Compositor Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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- Fixed label style in pbr sky editor.
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- Fixed side effect on styles during compositor rendering.
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- Fixed size and spacing of compositor info boxes (case 1305652).
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- Fixed spacing of UI widgets in the Graphics Compositor (case 1305638).
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### Changed
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- Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356).

com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs

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internal static readonly int k_ListItemPading = 4;
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internal static readonly int k_ListItemStackPading = 20;
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internal static readonly float k_SingleLineHeight = EditorGUIUtility.singleLineHeight;
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internal static readonly float k_Spacing = k_SingleLineHeight * 1.1f;
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internal static readonly float k_Spacing = k_SingleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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}
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}

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