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Releases: TownyAdvanced/Towny

0.95.1.7 for 1.14

25 Nov 20:51
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0.95.1.7 for 1.14 Pre-release
Pre-release
  • API: TownPreAddResidentEvent & NationPreAddTownEvent, courtesy of Siris with PR #3507
    • Can be used by other plugins to cancel residents/towns from joining towns/nations.
    • Works for /t join and /n join as well as /t add and /n add commands.
  • REQUIRED TOWNYPERMS.YML CHANGE: add towny.command.nation.leave to the mayor group.
  • Language files bumped to 0.64.
  • Fix lack of feedback when adding a nation enemy that doesn't exist.
  • API: New events courtesy of Siris with PR #3510
    • TownyTransactionEvent: Monitor all economy transactions.
    • TownyPreTransactionEvent : Cancellable event on all economy transactions.
    • NationTransactionEvent: Monitor all nation deposits/withdrawls.
    • NationPreTransactionEvent: Cancellable event on all nation deposits/withdrawls.
    • TownTransactionEvent: Monitor all town deposits/withdrawls.
    • TownPreTransactionEvent: Cancellable event on all town deposits/withdrawls.
    • PlotPreClearEvent: Cancellable event used to stop clearing of a plot.
    • PreDeleteTownEvent: Cancellable event used to stop a town from being deleted.
    • PreDeleteNationEvent: Cancellable event used to stop a nation from being deleted.
    • Closes ticket #3322
  • Made it so that towns cannot unclaim their homeblocks, they must move them to another townblock first.
    • /t unclaim all still allows a town to fully-unclaim, but the first townblock they claim will become the homeblock.
  • Fixed an NPE on the townscreen for towns which have no homeblock.
  • korean.yml updated by wolfwork with PR #3513

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Towny Install Guide
Towny Permission Nodes
How Towny Works

0.95.1.6 for 1.14

21 Nov 22:11
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0.95.1.6 for 1.14 Pre-release
Pre-release
  • Language files bumped to 0.63.
  • Fix cosmetics of setting a plot not for sale appearing to display as an error.
  • Added SpawnUtil with PR #3505.
  • Using /res spawn will now charge the town's spawn cost instead of the config's.
    • This could mean a slight price-break.
  • Fix sending nomad outlaws to jail when killed.

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Towny Install Guide
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How Towny Works

0.95.1.5 for MC 1.14

19 Nov 13:56
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0.95.1.5 for MC 1.14 Pre-release
Pre-release
  • New Feature: Cooldown timers for toggling PVP and using res/town spawn commands.
  • New Config Option: global_town_settings.spawn_cooldown_time
    • default '30'
    • Number of seconds that must pass before a player can use /n spawn, /t spawn or /res spawn.
  • New Config Option: global_town_settings.pvp_cooldown_time
    • default '30'
    • Number of seconds that must pass before pvp can be toggled by a town using /t toggle pvp.
    • Also applies to residents of the town using /res toggle pvp, as well as plots having their PVP toggled using /plot toggle pvp.
    • /ta town {town} toggle pvp bypasses cooldowntimer.
  • Language files bumped to 0.62.

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Towny Install Guide
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How Towny Works

0.95.1.4 for 1.14

16 Nov 18:21
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0.95.1.4 for 1.14 Pre-release
Pre-release
  • Fixed Flag War - Courtesy of the CivWars team [Emperor-Koala, FlagCourier] with PR #3499
  • Language files bumped to 0.61.
  • Flag War: Added safeguards to prevent defenders from playing dirty - see next three config options.
    • New Config Option: war.enemy.prevent_interaction_while_flagged
      • Default: true
      • Prevents players in towns from withdrawing from the bank, leaving the town/nation, and unclaiming land while an enemy war flag is in play.
    • New Config Option: war.enemy.prevent_nation_interaction_while_flagged
      • Default: true
      • Same as above, applies to national level and extends to all towns in a nation.
    • New Config Option: war.enemy.time_to_wait_after_flagged
      • Default: 600000 (ms)
      • Time after a flag has expired or been defended until players can perform special interactions.
  • New Feature: nation zones show notifications when you enter into them.
  • New Config Option: global_nation_settings.nationzone.show_notifications
    • Default: false
    • When set to true, players will receive a notification when they enter into a nationzone.
    • Set to false by default because, like the nationzone feature, it will generate more load on servers.

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Towny Install Guide
Towny Permission Nodes
How Towny Works

0.95.1.3 for 1.14

15 Nov 12:10
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0.95.1.3 for 1.14 Pre-release
Pre-release
  • Fix bstats nation_zones_enabled always returning false.
  • New Config Option: new_world_settings.pvp.war_allowed
    • Default: true
    • If set to false the world will not be included in war events.
    • Note that like all other new_world_settings this is only the default setting applied to newly added worlds.
      • The actual value is stored per-world.
    • Closes ticket #1188
  • New Command: /tw toggle warallowed
    • toggles whether Event War affects the world.
  • Language files bumped to 0.60.
  • Added placeholders:
    • %townyadvanced_daily_town_upkeep% - Shows town's upkeep cost.
    • %townyadvanced_daily_nation_upkeep% - Shows nation's upkeep cost.
    • Closes ticket #3496
  • TOWNYPERMS.YML REQUIRED CHANGE:
    • add towny.command.towny.war.hud to your nomad rank.
  • Make the start of the War Event smarter.
    • Townblocks in worlds which are not warallowed will no longer be included.
    • Towns with no homeblock will no longer be included.
    • Towns which have their homeblock in a world which is not warallowed will no longer be included.
    • Nations which do not have any qualifying towns will not be included.
    • Nations which do not have their capital city involved will not be included.
    • War will not start if there is less than 2 nations participating.
    • War requires at least one enemy-enemy relationship between nations to start.

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Towny Install Guide
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How Towny Works

0.95.1.0 for 1.13.2

13 Nov 13:31
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Towny Advanced 0.95.1.0 for 1.13.2

Release contains:

  • Towny 0.95.1.0 for 1.13.2
  • TownyChat 0.62
  • TownyNameUpdater 4.0

REQUIRED CHANGES:

  • REQUIRED TOWNYPERMS.YML CHANGES:
    • add towny.command.nation.deposit.other to the king and nation assistant ranks.
    • add towny.chat.alliance to your default nation group.
  • REQUIRED CONFIG CHANGE: filters_colour_chat.regex.name_remove_regex
    • Change to '[^a-zA-Z0-9\&._\[\]-]'
    • This allows colours to be used in the title/surname options.
    • The default config will have the &, if you don't want colour codes used in titles/surnames you can skip this.
    • Closes ticket #3172

Added:

  • New Perm Levels: Town & Nation
    • On player-owned plots the perm line now has Town added to it.
      • Build/Destroy/Switch/ItemUse can be set for friends/townmembers/allies/outsiders.
      • Allies consists of nation-members and nation-allies.
    • On town-owned plots the perm line now has Nation added to it.
      • Build/Destroy/Switch/ItemUse can be set for residents/nationmembers/allies/outsiders.
      • Allies consists of nation-allies.
    • Closes ticket #3241
  • More PAPI placeholders:
    • %townyadvanced_town_residents_amount% - number of residents in a town.
    • %townyadvanced_town_residents_online% - number of residents in a town that are currently online.
    • %townyadvanced_town_townblocks_used% - number of townblocks claimed by a resident's town.
    • %townyadvanced_town_townblocks_bought% - number of townblocks bought by a resident's town.
    • %townyadvanced_town_townblocks_bonus% - number of bonus blocks given to a resident's town.
    • %townyadvanced_town_townblocks_maximum% - number of townblocks a town has available to claim.
    • %townyadvanced_town_townblocks_natural_maximum% - number of townblocks a town has available to claim, not counting bonus/bought townblocks.
    • %townyadvanced_town_mayor% - a resident's town's mayor's name.
    • %townyadvanced_nation_king% - a resident's nation's king's name.
    • %townyadvanced_resident_friends_amount% - number of friends a resident has.
    • %townyadvanced_nation_residents_amount% - number of residents in a resident's nation.
    • %townyadvanced_nation_residents_online% - number of residents in a resident's nation that are currently online.
    • %townyadvanced_nation_capital% - name of a resident's nation's capital.
    • Closes ticket #3446
  • New Feature: Town and TownBlock Metadata, courtesy of Siris in PR #3482
    • Plugins or townyadmins can now place metadata onto Towns and TownBlocks.
    • Metadata keys must already be registered by a plugin.
    • These metadata will be saved and loaded to/from the Towny database by Towny.
    • Details here.
  • Swap out HashTables for ConcurrentHashMaps, courtesy of Silverwolfg11 in PR #3488
    • Should increase performance.
    • Used by admins to manipulate metadata
  • Added ability to have Event War actually transfer conquered townblocks over to the winning town permanently.
    • Does not transfer townblocks which did not have their HP drop to 0.
    • This means rushing to a town's homeblock will only net you the townblocks you won on the way, and not the entire town.
  • Make /t rank add|remove {name} {rank} not care about case sensitivity.
  • Added ability to set costs for all plot types using /plot set {type}.
    • Money charged goes to the Server Account.
  • Add language chart to bStats.
  • Make /res screen display title and surname if they are present, falling back to the king/mayor prefix/postfix.
  • Added /town list ? & /nation list ? pages
  • German.yml updated by enterih.
  • Add permission plugin information to Towny startup's Using section.
  • Make changelog on updates more readable from the console, hello.
  • Add Villagers to list of things we protect from damage.
  • You can now charge separate bail amounts for Mayors and Kings.

New Commands:

  • /plot set outpost
    • Used on an already claimed plot to turn it into an outpost.
    • Requires towny.command.town.claim.outpost permission node.
    • Charges the town the same amount to claim an outpost.
    • Closes ticket #2912
  • /town set title {resident} {title} & /town set surname {resident} {title}
    • Exactly like the King ability to set titles and surnames.
    • This is being made available to mayors so that mayors can better role play their own townmembers.
    • Permission nodes: towny.command.town.set.title & towny.command.town.set.surname are child nodes of towny.command.town.set.*
    • Closes ticket #3439
  • /n deposit {amount} {townname}
    • Requires towny.command.nation.deposit.other
    • Lets a nation member deposit money into a town bank of a town that is part of their nation.
    • Closes ticket #1953
  • /ta mysqldump
    • When your config has save & load set to mysql you can use this command to dump the mysql database to flatfile.
    • Closes ticket #2628
  • /ta database [save|load]
    • Saves or loads the database.
    • Closes ticket #2070
  • /ta town [townname] meta, courtesy of Siris.
    • Used to view a town's metadata.
  • /ta town [townname] meta set [key] [value], courtesy of Siris
    • Sets a metadata value
    • Used by admins to manipulate metadata
  • /ta town [townname] meta [add|remove] [key], courtesy of Siris
    • Adds or removes a metadata
    • Used by admins to manipulate metadata
  • /ta plot meta, courtesy of Siris.
    • Used to view a townblock's metadata.
  • /ta plot meta set [key] [value], courtesy of Siris
    • Sets a metadata value
    • Used by admins to manipulate metadata
  • /ta plot meta [add|remove] [key], courtesy of Siris
    • Adds or removes a metadata

Changed Commands:

  • /towny prices
    • Now displays costs of setting plot types.
  • /town toggle jail [jailnumber] [resident] (days)
    • Town mayors may now jail for an optional amount of days.
    • On Towny newdays (when taxes/upkeep are collected) jailed players who have a day amount set will have their day amount lowered by one.
    • Players who have served their sentence will be unjailed.
    • When the days amount is not used the player will be jailed indefinetly as usual.
    • Remaining days are shown on a player's /res screen.
    • Closes ticket #3232

Config Changes:

  • Change to default config: war.disallow_one_way_alliance
    • Now defaults to true.
    • One-way alliances are discouraged, and eventually may be done away with entirely in order to better facilitate new features and war updates.

New Config Options:

  • economy.daily_taxes.town_plotbased_upkeep_minimum_amount
    • default: 0.0
    • If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
    • Closes Ticket #664
  • invite_system.maximum_distance_from_town_spawn
    • Default: 0
    • When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
    • Use this setting to require players to be near or inside a town before they can be invited.
    • Closes ticket #3089
  • jail.bail.bail_amount_mayor
    • Default: 10
    • Amount that bail costs for Town mayors.
  • jail.bail.bail_amount_king
    • Default: 10
    • Amount that bail costs for Nation kings.
  • global_town_settings.display_xyz_instead_of_towny_coords
    • default: false
    • If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
    • Closes ticket #3347
  • war.event.winner_takes_ownership_of_townblocks
    • Default: false
    • If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
    • One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
    • Closes ticket #3470
  • global_town_settings.display_town_list_randomly
    • Default: false
    • If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
    • Closes ticket #3456
  • default_perm_flags.resident.town.build, default false
  • default_perm_flags.resident.town.destroy, default false
  • default_perm_flags.resident.town.item_use, default false
  • default_perm_flags.resident.town.switch, default false
  • default_perm_flags.town.nation.build, default false
  • default_perm_flags.town.nation.destroy, default false
  • default_perm_flags.town.nation.item_use, default false
  • default_perm_flags.town.nation.switch, default false
    • These are used to set the default perm values for new plots.
  • New Config Options:
    • economy.plot_type_costs.set_commercial
    • economy.plot_type_costs.set_arena
    • economy.plot_type_costs.set_embassy
    • economy.plot_type_costs.set_wilds
    • economy.plot_type_costs.set_inn
    • economy.plot_type_costs.set_jail
    • economy.plot_type_costs.set_farm
    • economy.plot_type_costs.set_bank
    • All default to a cost of 0.
    • Set cost higher to charge person for changing their plot to the desired type.

New Permission Nodes:

  • towny.command.nation.deposit.other
    • Allows a nation member to deposit money into the townbank of a nation member.
    • Is NOT a child node of towny.command.nation.deposit or towny.command.nation.*
  • towny.command.town.set.title
    • Child node of towny.command.town.set.*
  • towny.command.town.set.surname
    • Child node of towny.command.town.set.*

API:

  • new event added - NewDayEvent
    • has gettable lists of fallen towns and nations, total town and nation upkeeps collect...
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0.95.1.2 for 1.14

13 Nov 17:04
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0.95.1.2 for 1.14 Pre-release
Pre-release
  • Fix server_type never returning Spigot.
  • Changed from using the Bukkit API to the Spigot API.
  • New feature: when your server is running not-craftbukkit (spigot, paper etc) the plot notifications will appear in the Action Bar line.
  • REQUIRED CONFIG.YML CHANGE:
    • Add ",BREWING_STAND" to the end of the protection.switch_ids to protect Brewing Stands.

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Towny Install Guide
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How Towny Works

0.95.1.1 for 1.14

13 Nov 13:43
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0.95.1.1 for 1.14 Pre-release
Pre-release
  • Add server_type to bstats metrics, will show us what % uses Craftbukkit, Spigot & Paper.
  • Add nation_zones_enabled & database_type to bstats.

If you want to support the developer consider becoming a sponsor.

Click Here for a full changelog

Towny Install Guide
Towny Permission Nodes
How Towny Works

0.95.1.0 for 1.14

12 Nov 13:53
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Towny Advanced 0.95.1.0

Release contains:

  • Towny 0.95.1.0
  • TownyChat 0.62
  • TownyNameUpdater 4.0

REQUIRED CHANGES:

  • REQUIRED TOWNYPERMS.YML CHANGES:
    • add towny.command.nation.deposit.other to the king and nation assistant ranks.
    • add towny.chat.alliance to your default nation group.
  • REQUIRED CONFIG CHANGE: filters_colour_chat.regex.name_remove_regex
    • Change to '[^a-zA-Z0-9\&._\[\]-]'
    • This allows colours to be used in the title/surname options.
    • The default config will have the &, if you don't want colour codes used in titles/surnames you can skip this.
    • Closes ticket #3172

Added:

  • New Perm Levels: Town & Nation
    • On player-owned plots the perm line now has Town added to it.
      • Build/Destroy/Switch/ItemUse can be set for friends/townmembers/allies/outsiders.
      • Allies consists of nation-members and nation-allies.
    • On town-owned plots the perm line now has Nation added to it.
      • Build/Destroy/Switch/ItemUse can be set for residents/nationmembers/allies/outsiders.
      • Allies consists of nation-allies.
    • Closes ticket #3241
  • More PAPI placeholders:
    • %townyadvanced_town_residents_amount% - number of residents in a town.
    • %townyadvanced_town_residents_online% - number of residents in a town that are currently online.
    • %townyadvanced_town_townblocks_used% - number of townblocks claimed by a resident's town.
    • %townyadvanced_town_townblocks_bought% - number of townblocks bought by a resident's town.
    • %townyadvanced_town_townblocks_bonus% - number of bonus blocks given to a resident's town.
    • %townyadvanced_town_townblocks_maximum% - number of townblocks a town has available to claim.
    • %townyadvanced_town_townblocks_natural_maximum% - number of townblocks a town has available to claim, not counting bonus/bought townblocks.
    • %townyadvanced_town_mayor% - a resident's town's mayor's name.
    • %townyadvanced_nation_king% - a resident's nation's king's name.
    • %townyadvanced_resident_friends_amount% - number of friends a resident has.
    • %townyadvanced_nation_residents_amount% - number of residents in a resident's nation.
    • %townyadvanced_nation_residents_online% - number of residents in a resident's nation that are currently online.
    • %townyadvanced_nation_capital% - name of a resident's nation's capital.
    • Closes ticket #3446
  • New Feature: Town and TownBlock Metadata, courtesy of Siris in PR #3482
    • Plugins or townyadmins can now place metadata onto Towns and TownBlocks.
    • Metadata keys must already be registered by a plugin.
    • These metadata will be saved and loaded to/from the Towny database by Towny.
    • Details here.
  • Swap out HashTables for ConcurrentHashMaps, courtesy of Silverwolfg11 in PR #3488
    • Should increase performance.
    • Used by admins to manipulate metadata
  • Added ability to have Event War actually transfer conquered townblocks over to the winning town permanently.
    • Does not transfer townblocks which did not have their HP drop to 0.
    • This means rushing to a town's homeblock will only net you the townblocks you won on the way, and not the entire town.
  • Make /t rank add|remove {name} {rank} not care about case sensitivity.
  • Added ability to set costs for all plot types using /plot set {type}.
    • Money charged goes to the Server Account.
  • Add language chart to bStats.
  • Make /res screen display title and surname if they are present, falling back to the king/mayor prefix/postfix.
  • Added /town list ? & /nation list ? pages
  • German.yml updated by enterih.
  • Add permission plugin information to Towny startup's Using section.
  • Make changelog on updates more readable from the console, hello.
  • Add Villagers to list of things we protect from damage.
  • You can now charge separate bail amounts for Mayors and Kings.

New Commands:

  • /plot set outpost
    • Used on an already claimed plot to turn it into an outpost.
    • Requires towny.command.town.claim.outpost permission node.
    • Charges the town the same amount to claim an outpost.
    • Closes ticket #2912
  • /town set title {resident} {title} & /town set surname {resident} {title}
    • Exactly like the King ability to set titles and surnames.
    • This is being made available to mayors so that mayors can better role play their own townmembers.
    • Permission nodes: towny.command.town.set.title & towny.command.town.set.surname are child nodes of towny.command.town.set.*
    • Closes ticket #3439
  • /n deposit {amount} {townname}
    • Requires towny.command.nation.deposit.other
    • Lets a nation member deposit money into a town bank of a town that is part of their nation.
    • Closes ticket #1953
  • /ta mysqldump
    • When your config has save & load set to mysql you can use this command to dump the mysql database to flatfile.
    • Closes ticket #2628
  • /ta database [save|load]
    • Saves or loads the database.
    • Closes ticket #2070
  • /ta town [townname] meta, courtesy of Siris.
    • Used to view a town's metadata.
  • /ta town [townname] meta set [key] [value], courtesy of Siris
    • Sets a metadata value
    • Used by admins to manipulate metadata
  • /ta town [townname] meta [add|remove] [key], courtesy of Siris
    • Adds or removes a metadata
    • Used by admins to manipulate metadata
  • /ta plot meta, courtesy of Siris.
    • Used to view a townblock's metadata.
  • /ta plot meta set [key] [value], courtesy of Siris
    • Sets a metadata value
    • Used by admins to manipulate metadata
  • /ta plot meta [add|remove] [key], courtesy of Siris
    • Adds or removes a metadata

Changed Commands:

  • /towny prices
    • Now displays costs of setting plot types.
  • /town toggle jail [jailnumber] [resident] (days)
    • Town mayors may now jail for an optional amount of days.
    • On Towny newdays (when taxes/upkeep are collected) jailed players who have a day amount set will have their day amount lowered by one.
    • Players who have served their sentence will be unjailed.
    • When the days amount is not used the player will be jailed indefinetly as usual.
    • Remaining days are shown on a player's /res screen.
    • Closes ticket #3232

Config Changes:

  • Change to default config: war.disallow_one_way_alliance
    • Now defaults to true.
    • One-way alliances are discouraged, and eventually may be done away with entirely in order to better facilitate new features and war updates.

New Config Options:

  • economy.daily_taxes.town_plotbased_upkeep_minimum_amount
    • default: 0.0
    • If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
    • Closes Ticket #664
  • invite_system.maximum_distance_from_town_spawn
    • Default: 0
    • When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
    • Use this setting to require players to be near or inside a town before they can be invited.
    • Closes ticket #3089
  • jail.bail.bail_amount_mayor
    • Default: 10
    • Amount that bail costs for Town mayors.
  • jail.bail.bail_amount_king
    • Default: 10
    • Amount that bail costs for Nation kings.
  • global_town_settings.display_xyz_instead_of_towny_coords
    • default: false
    • If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
    • Closes ticket #3347
  • war.event.winner_takes_ownership_of_townblocks
    • Default: false
    • If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
    • One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
    • Closes ticket #3470
  • global_town_settings.display_town_list_randomly
    • Default: false
    • If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
    • Closes ticket #3456
  • default_perm_flags.resident.town.build, default false
  • default_perm_flags.resident.town.destroy, default false
  • default_perm_flags.resident.town.item_use, default false
  • default_perm_flags.resident.town.switch, default false
  • default_perm_flags.town.nation.build, default false
  • default_perm_flags.town.nation.destroy, default false
  • default_perm_flags.town.nation.item_use, default false
  • default_perm_flags.town.nation.switch, default false
    • These are used to set the default perm values for new plots.
  • New Config Options:
    • economy.plot_type_costs.set_commercial
    • economy.plot_type_costs.set_arena
    • economy.plot_type_costs.set_embassy
    • economy.plot_type_costs.set_wilds
    • economy.plot_type_costs.set_inn
    • economy.plot_type_costs.set_jail
    • economy.plot_type_costs.set_farm
    • economy.plot_type_costs.set_bank
    • All default to a cost of 0.
    • Set cost higher to charge person for changing their plot to the desired type.

New Permission Nodes:

  • towny.command.nation.deposit.other
    • Allows a nation member to deposit money into the townbank of a nation member.
    • Is NOT a child node of towny.command.nation.deposit or towny.command.nation.*
  • towny.command.town.set.title
    • Child node of towny.command.town.set.*
  • towny.command.town.set.surname
    • Child node of towny.command.town.set.*

API:

  • new event added - NewDayEvent
    • has gettable lists of fallen towns and nations, total town and nation upkeeps collected, time at which the ...
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0.95.0.6 for 1.14

07 Nov 12:18
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0.95.0.6 for 1.14 Pre-release
Pre-release
  • German.yml updated by enterih.
  • Fix outlaw not getting removed if hermit, courtesy of benjads.
  • Fix loading of mysql databases' townblocks and the new metadata.

Note: If you use Dynmap-Towny go get the new version.

Click Here for a full changelog

Towny Install Guide
Towny Permission Nodes
How Towny Works