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Battle Plan Paralysis Indirectly Deals Damage to Airborne Units #262

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@xezon

Description

@xezon

Operating System: Windows 10

Original game source: TFD, but reproducible on any version.

  • Reproducible in the original Generals Zero Hour? yes
  • Multiplayer affected? yes
  • Are you using any mods? (like Gentool, Rise of the Reds or Contra) yes

Issue explanation

BattlePlanUpdate module paralyzes all objects that are part of ValidMemberKindOf whenever the battle plans are switched for a duration set by BattlePlanChangeParalyzeTime. If those objects are airborne, they will be paralyzed and plummet to the ground, suffering damage as a result, until they are freed and go back into the air. This is oftentimes immediately fatal for jets [e.g. Raptor, Aurora].

Steps to reproduce the problem

  1. Add AIRCRAFT KINDOF to ValidMemberKindOf parameter in the BattlePlanUpdate module, whilst removing it from InvalidMemberKindOf parameter.
  2. Build any number of units with AIRCRAFT KINDOF [e.g. Comanche, Raptor, King Raptor, Chinook, Aurora, Stealth Fighter].
  3. Switch between battle plans and observe the damage being inflicted.

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